When it comes to buying video games, there is almost nothing better than getting package deals. Say you have never played a Mass Effect game - you can get the entire trilogy in one, nice and tidy combo package. Haven't gotten around to picking up that awesome game that came out earlier in the year, but now you have a few extra bucks to spend? If it was a critically acclaimed game, like say Borderlands 2, you can probably pick up the Game of the Year edition, which not only includes the game, but most if not all of the DLC that was released throughout the year as well.
And then there is the Orange Box, one of the most popular, best-selling and well received collections of video games ever, all for one low price.
Of course, Humble Bundles of PC games are in a league of their own when it comes to bundling games at one low price, and thankfully, the do it without worrying about making a quick buck, as their contributions to charity is proof that sometimes, the industry is more than just business. In cases like that, everyone wins, especially the consumers.
A while ago (maybe last year?), there was a package of games released on the PSN for the PS3 that I picked up on a whim, mainly because it was cheap, but also because the games included in the packaged looked fantastic, and definitely the types of games I could thoroughly enjoy. It's called the Arkedo Series, and while I knew nothing about the games before hand, I learned just how much trusting my instincts can pay off sometimes, and how package deals are totally worth it, when done correctly.
This package was done correctly, for sure.
The Arkedo Series package contains three games: Jump!, Swap! and Pixel!. Sure, the names are almost too simplistic, but "simplistic" fits the style and feeling of the games perfectly. The titles are essentially descriptions of the games themselves, which is irony in it's truest form. Thankfully, the simplistic nature of the titles and the games truly make the experience more enjoyable.
Jump! is a 8-bit platforming game, who's protagonist, Jumpman, bares a striking resemblance to Pitfall Harry. You simply need to just traverse level after level, collecting coins, defeating enemies and deactivating the bombs scattered throughout the level in order to open up the exit. In classic, 8-bit old-school fashion, once you lose all your lives, there is no "continue" options. You have to start all over, from the beginning. Thankfully, all the levels remain the same over and over again, so pattern recognition kicks in eventually allowing you to make it back to where you ended the last game fairly stress-free. If you're a fan of classic platformers, Jump! is right up your alley.
Swap! is a blocks-falling-from-the-top puzzle game with the match-4 style, resembling most games in the genre. The farther you progress in the game, the quicker and more challenging the games becomes. By the end, it's anything but a cake walk, which is exactly what you would want from a game like this. Aside from the basic story mode, there is a challenge mode which dares you to try and accomplish certain challenges in order to advance. Essentially, they just as replayability, but there is nothing wrong with that.
Finally, there is Pixel!, which you control a pixelated cat named Pixel the Cat, setting out on an adventure through a nocturnal, pixelated world. It is a platformer game as well, but much more of an adventure than Jump! is. It plays and controls well, and while the visual elements are exactly what you think it would be, the true charm of this game lies within the writing. For what it is, there is a lot of humor and quirkiness that you need to experience to fully appreciate.
All in all, this package of games was a steal, in my humble opinion. All three games spoke to my soul in different ways, mostly bringing back feelings of nostalgia while presenting them in classic yet modern versions of familiar-feeling games. And for only a few bucks, there isn't many more video games packages out there that give you more fun and entertainment than the Arkedo Series.
As long as we don't talk about Humble Bundles.
Death is one of the most emotional things to deal with for human race, as our conscious thoughts and our ability to love, care for and admire others in our species sets us apart from the rest of the animal kingdom. It effects everyone in different ways as well, and depending on different beliefs or faiths, can have very different impacts. There can be an entire gamete of emotions ran, ranging from sadness and grief, to guilt, stress, relief and everything in between. It marks the finality of life, giving those affected a chance to look back and reflect on the life that was lived.
I really didn't want to get too sappy or emotional with this blog post, as it is an unique one to write, but one I feel is still important, considering how close it hit to home, not just for this blog, but myself as well. There was a death, and while it wasn't anyone I knew personally, it was still some who had a major impact in my life indirectly. I feel like it is the only appropriate thing to do, as an expression of respect and admiration I have.
Hiroshi Yamauchi, former President of Nintendo and majority owner of the Seattle Mariners baseball organization, passed away at the age of 85. He took the position of President of Nintendo back in 1949, and was responsible for taking the company into electronics market and eventually to the top of the mountain in the video game legacy. Also, when became majority owner of the Mariners, the team was dangerously close to moving to Florida, but with his backing and support, they stayed in the great city of Seattle.
My childhood, among other things, revolved around Nintendo (as you should know by now) and the Mariners, as Ken Griffey, Jr. was my all-time favorite athlete ever, despite living in Southern California most of my childhood. With that, I figured the only appropriate game to play for this blog entry was Ken Griffey, Jr. Presents Major League Baseball, for the Super Nintendo. It was easily one of my most-played games as a kid, as I dumped in countless hours to it, playing season after season. Next to Tecmo Bowl, I can't think of a sports game that I put more time into, ever. That's how much I liked this game.
Aside from the fact it feature my favorite athlete of all time in the game, it was actually a really fun game. Because they didn't have a licensing agreement with the players, they couldn't use anyone's real name other than Griffey, so the rest of the league was made up of rosters featuring fictitious characters. I always sensed that the developers had a little bit of fun when coming up with the names, but looking at the Wikipedia page for the game, I realize that they had a lot more fun than I could have ever imagined. This made going back and playing a few games all that much more entertaining.
The game itself is a classic, at least in my eyes. But far more than that, it represents a couple different severely important aspects of my childhood. I was just one of millions and millions of kids that Mr. Yamauchi affected in the best possible way over the years. And I couldn't thank him more for that.
For more on the life and legacy of Hiroshi Yamauchi, IGN.com did a great feature piece. Check it out here.
My quest continues, to keep chipping away at the massive list of PSN games I have downloaded on my PS3's hard drive, so ultimately I can fill it back up with games I've yet to even have room for to download. Most of these games I've been playing have been PS Plus free games, but some I've just randomly picked up on sale because they looked interesting. Sad part is, there are so many random games I have, I don't remember which ones were free or paid for, which really doesn't matter anyway since I can re-download them as I wish (as long as I keep my PS+ subscription, as if that's even an option not to).
I guess I just feel a bit of obligation to play and experience the paid-for games more so then the free ones, just to justify my purchase, despite how long it's been since I bought them. So with that, I just pretend every game was paid for. Makes some sense, right?
So another one of these games I had sitting around on my digital shelf was Labyrinth Legends. I want to say it was a PS+ game, as I didn't remember anything about the game, but I've been known to make impulse purchases before. Steam Sale, anyone? Anyway, I fired it up, and was pleasantly surprised by what I discovered.
Labyrinth Legends is a dungeon crawler ... and that's it. Game starts out with a little cut scene, explaining the story (wife is kidnapped on your wedding day, you have to go rescue her of course), and then it's just all action. No other cut scenes, no over-world exploration; just one dungeon to the next, your only goal being to find your way out of each one and collect some hidden stars along the way. The game play is a straight-up hack and slash style game, as you would find in any good dungeon crawler. There are puzzles to figure out, which can be a little tricky if you're not paying attention to your surroundings, but other than that, the game is pretty straight forward. And I can dig that.
When a game tried to do too much, or add elements to it that doesn't fit or lessons the experience of the game, it's always noticeable. Sometimes I can appreciate the effort of the developers, but for the most part, I would rather have some honesty served to me. Don't B.S. me and try to make me think I'm getting more than I actually am. Be truthful to me, but more importantly, be truthful to your game. If you know what your game is and what it offers, own it and show some pride in what it is, not dwelling on what it could be with a bigger budget or anything like that.
It doesn't seem like this game will take much longer to beat, and that's OK with me. I'm really enjoying these short games recently, especially with some huge, time-consuming games on the shelf waiting for my free time. Not sure if I'll go back and try to wrap this game up or just let it walk into the sunset, as I haven't actually deleted it yet, but either way, I think I justified my purchase already.
I think so, at least.
September 17, 2013. A date in video game history that will live in infamy. It was one of the most anticipated dates of the year for video games, probably third behind November 15 (release of PS4) and November 22 (release of Xbox One), but far an above the most highly waited for date for an actual game, not only this year, but for the last couple of years. Sure, Bioshock Infinite, The Last of Us, every single Call of Duty game and many other games have been a hot bed for discussion, pre-orders and midnight releases due to anticipation of their releases. But no day has been as significant as this date.
For it was Grand Theft Auto V day ("Five," for those not up to speed on Roman numerals), and in the video game universe, nothing else mattered. Trust me. $800 million dollars the first day proved it was a big deal.
While I had the game in my possession, technically, I didn't even have a chance to crack open the seal. And honestly, it didn't bother me at all.
While at work in the afternoon, while I was thinking about the Amazon package sitting at my front door and mentally preparing for a podcast, I got a phone call. It was my kids' mom, and she was calling me to tell me that my little girl was sick. She is almost five years old now, but no matter how old she gets, she will always be daddy's little girl. Naturally, I got worried, but not just because she was vomiting and had an extremely high temperature, but because the last time she was sick like this, she was hospitalized due to dehydration. It was then that we discovered she had hypoglycemia, which essentially makes every time she is sick a much higher alert status on the worrying scale.
Right after that phone call, I got another phone call from the ex once again, this time telling me that my youngest boy (almost eight) got his head and face smashed from a rogue kid at school who decided that jumping from the top of the play structure onto unsuspecting victims underneath was a good idea. So, because of two different child emergencies, with one not moving from the couch and the other waiting to be picked up from school and possibly taken to emergency care clinic, I had to leave work a little early and go take care of my responsibility as father.
This meant going over to the house and taking care of them, which essentially meant just staying there for the evening and making sure their conditions and symptoms didn't get worse. Having some much needed daddy time with my kids was amazing, and while I wish it wasn't under those circumstances, I'll take what I can get. Because I was over there, however, I didn't have my consoles, obviously, which meant that GTA V wasn't getting played for the day. Sometimes life throws you a curve ball like that.
I did get to play some games, however, much to the delight of my boy, who was overly excited that I could play some with him. After running down the list of Xbox 360 games they have over there, we finally decided on Skylanders Spyro's Adventure. This has always been a game we connected on, as we took a lot of pride in collecting all the figures and frequently playing co-op or the battles. It was always our game, and no matter how much he liked the game, he always preferred to play with me. Makes a dad feel good.
Anyway, we played it and had fun as we always do. It was also nice to go back and play the game that started it all, not only for the franchise, but the entire genre as well. Such humble, uncertain beginnings to the start of a revolution, Pretty awesome, if you ask me.
And in case you are wondering, both kids are doing well now and everything is back to normal, which is the most important thing to them. But for one night, the most important game in the world was the leas important thing to me, and it felt good.
Do you ever play a game, and even if it is a decent one, it still makes you just think about wanting to play a completely different game instead? Not that it's a bad game, but you know there is another game of similar genre and style that is just simply better or more fun, and as much as you try to get in to and really enjoy what you are playing, your mind just drifts away to the other game?
Of course you do, but as normal gamers, you can easily transition from one game to the next, provided you have the game you want to play. If you don't, well, then your out of luck. For me, however, especially in the context of this blog, when I'm playing one game for the blog, I can't just go and switch on a whim. I have to be dedicated to the project. Besides, if I switch and want to write about the other game, then I'll have to play the first game again if I want to add it to the blog.
So instead, I'll just bite the bullet and play the first game, write about it, and try to move on.
I played Big Sky Infinity. I've had this game sitting on my hard drive of my PS3 and my memory card of my Vita for what seems like forever, pretty much untouched. It was a cross-buy game from the PSN, that may have actually went free on PS Plus sometime after I bought it, but I may be mistaken. Regardless, I bought it, thinking I would love it, as it is a twin-stick shooter, with the shtick being that the game progressively adjusts the difficulty of itself as you play, depending on how well or terrible you are doing.
Seems good on paper, and while it is serviceable for what it is, all it did was make me want to play Super Stardust Delta on my Vita, and even more than that, the upcoming Resogun on the PS4, made by the same people responsible for Super Stardust Delta. I'm sorry, but that game looks AMAZING, and I can't wait to get my hands on it. Sounds weird that one of my most anticipated games for the "next-gen" consoles is a downloadable PSN title, but hey, the heart can't help what it wants.
Anyway, I'll probably keep the game on my Vita for now, as mindless twin-stick shooters are good to keep around for random moments of boredom and quick fun, but I need space on my PS3 hard drive, so I don't think it will make the cut. At least I gave it a shot, though, even if I wanted to play something else the entire time.
Well, it finally has happened. The Nintendo Wii U, after several long months of obscurity and silence on the game front, there's finally big name titles rolling out for the console that everyone loves to hate. Sure, the launch was packed full of games, albeit ports of older games, but regardless, there were lots of choices on launch day back in November. Since then, however, the console suffered from a severe lack of games, with only Lego City Undercover being the one "big" title to hold early adapters of the system over. It was a long wait, but with the arrival of Pikmin 3 last month, I declared the drought finally over. Since then, we've gotten Disney Infinity (despite it being mult-platform, I count it since I got it for the Wii U), and the spectacular Rayman Legends.
With the release of The Wonderful 101, the game that was shown a long time ago as an example of what the system was capable of, Wii U fans can rejoice for the dawn of a new era; the era of the Wii U being a viable gaming console.
I chose not to pre-order The Wonderful 101 from Amazon, as I have chosen recently to take advantage of Amazon Prime and get most of my games from there. The reason I didn't order it from them this time? Simple. Nintendo likes to release games on Sundays (or any day they feel like it, to be honest), and since mail or package deliveries don't happen on Sundays, I didn't want to wait to get this game.
Unfortunately, I was feeling super unmotivated to actually go to a store and pick it up. Someone on Twitter suggested I just download it from the eShop, but because I am still a shill for physical media when it comes to video games, I didn't even consider that an option. Granted, for the PS Vita, I am strictly all digital downloads for my games, but that is only because it is so unbelievably difficult to switch those tiny cards in an out of the Vita. So without downloading the game being an option, my only decision was to go to the store, or not. Ultimately, as you can see, I made the trip.
It was worth every shred of energy it took.
This game is awesome. It's bright, colorful, action-packed and just a whole lot of fun. The characters are endearing, and the premise of the game is fantastic. Instead of just controlling an army and sending them off to battle, you fight alongside your army, and use them to form super weapons and tools that allow you save the citizens, fight the enemies and solve all the puzzles you come across.
You use either drawing motions on the GamePad's touch screen with your finger, or the right analog stick to draw figures and shapes that turn into weapons like a giant fist, a powerful sword or a pistol, all of which are made up from super powers combined with all of the other Wonderful heroes that accompany you as part as your team. Aside from weapons, you can also use them to form ladders, chains and hang gliders, all of which help you get from point A to point B, usually in the interest of saving citizens in need.
The action in this game is absolutely chaotic, and while sometimes hard to follow, luckily the move set and controls are tight enough to quickly and effectively get you out of trouble when need be. Some reviewers complained about the drawing controls being inaccurate, but I haven't ran into that problem at all. Of course, I'm not deep into the game, and maybe the drawing controls get harder to execute with moves later acquired, but maybe it was just an overreaction. Regardless, I'm thoroughly enjoying my time with the game, and I'm really glad I dragged myself out of the apartment to go pick up The Wonderful 101.
Now if Nintendo can just start releasing games on Tuesdays like normal media companies, that sure would make my life a little easier.
Well, I've always vowed to try and keep this blog fresh on a day to day basis. Sometimes I think I do a pretty good job at that, and other times, I feel the repetitiveness that I'm sure everyone else see when they read it. Of course, 257 days in, and things like this are bound to happen. So for this entry, I'm going to do something I've yet to do up until now; I'm going to post an entry written by someone else.
Now, in the interest of fairness, let me give you some context. A couple months back, my buddy from Cleveland, Bill Slate (@The_pizz4_guy on Twitter), sent me a copy of Bulletstorm to play and write about on the blog. He did it unexpectedly, which was so awesome and appreciated, I had to oblige his request. So I beat the game and wrote about it, and it turned out to be a really cool post.
After that, I was feeling like I needed to swing karma in the positive direction myself, so I sent him a copy of Dishonored to play and enjoy. I told him I wanted to know his experience, just out of sheer curiosity, but he took it one step further. He wrote up a little blog post in hopes of being the first guest blogger I've had in this year long project. At this point, I can't really deny any request of his, so for the first time, I'll post a write up about a game that someone else played.
But don't worry. I fired up my copy of Dishonored for the PS3, despite wanting to hold off on starting yet another game, just to keep the streak alive of playing a new game every day. But I won't write about it or tell you what I think. Instead, I'll let Slaterific do it.
Hello, dear readers of The Noyse's blog. I'm stepping in for today to give Josh a much needed day off. Since the blog must go on, so I'm here to tell you about the game I played today. See, Josh is awesome. To say thank you to me for hyping the blog and himself, he sent me a care package. It was a handwritten letter, plus a 360 copy of Dishonored.
Remember Day 21, Game 21 - Mark of the Ninja? I do. I played it for the first time just a few months ago. While I liked it just fine, I was left wanting more. I wanted more out of the game setting. Something like the newer Batman games. A real world to walk around in, to explore. Not just a 2D side-scroller.
Dishonored is that game I wanted. Its sets up with you as Corvo, the Empress' bodyguard, framed for her murder, as well as her daughter's kidnapping. You get helped by members of council that know you didn't kill her, or kidnap her daughter. That's where it gets good. Your base camp is on the outskirts of the main city. Dishonored is set back in the olden days, and the plague is running rampant. Now Corvo is sent out to break into the city, find the Empress' daughter, the people to clear his name, and to put the correct people in rule again. The thing is, you need to do all this and not get caught by the roaming guards.
Along with your sword, pistol, and crossbow, you get access to supernatural powers. Blink is a lot like a power you get in Mark of the Ninja. Pull the left trigger, select where you want to end up and - "blink" - there you are. You can possess enemies as well as rats and fish to get around other enemies and to gain access to restricted areas. One of the oddest but helpful things you get is a heart that will help locate hidden items. These items will be used to upgrade your other powers.
There are advantages to staying stealthy, not killing anyone and being as ghost like as possible. That's not my style so I'm interested in seeing what happens for me as I finish this game.
Thank you Bill, for everything. My dear readers, give him a shout out on Twitter and let him know how awesome he is. And get used to seeing his name on this blog. From what I heard around the water cooler, he may have something to do with Phase 2 of TheNoyse.com starting next year. We'll see!
I've never was a Sega kid. Growing up, I had the Nintendo consoles, and always relied on friends who were Sega kids to play Sega exclusive games. For the most part, this meant Sonic games, and then the awesome Dreamcast collection, so for the most part, there is a huge Sega Genesis library of games I've never touched. While I don't feel like a piece of my gaming universe is missing because of this, every once in a while I think about a game that I wished I had played as a kid, if only for some context, especially for this blog.
Castle of Illusion Starring Mickey Mouse is one of those games.
While never playing the original game, I have heard plenty of good things about it. I was always curious about it, but never had a chance to check it out. Well, I still haven't played it, but I did get a chance to play the brand new remake of the classic game, aptly named Castle of Illusion Starring Mickey Mouse. What, did you think they would come up with a cooler name, or add an "HD" or "Remake" or "Remix" to the already absurdly long title? Think again, my friends.
Anyway, this is your run of the mill 2.5D platformer game with 3D background, or however it is people usually describe this type of game. In simple terms, it's a platformer through and through, in every sense of the genre. It's side-scrolling and you jump on platforms, jump on enemies and collect things along the way that end up helping you advance in the game. I wouldn't want it any other way.
While it is a Disney game, they really don't have many true Disney references in it other than Mickey and Minnie Mouse, and the witch that seems to be the witch from Cinderella, who has kidnapped Minnie and is imprisoning her in her castle away from Mickey, who is on a warpath of sorts to rescue his fair lady. All of the enemies though are creations specifically for this game, as far as I can tell, and while I find it a little odd, I don't see it as a bad thing, as it could easily get muddled down if it were nothing but actual, existing Disney characters. More power to them for creating an entire world of characters just for this one game, that are now officially, unofficially part of the Disney family.
So what did I think about the game? Well, I beat it. In one sitting. Because it was fun, and it was totally one of those games that you keep saying, "Just one more level, just one more level." And then you realize you are getting to the point of no return and you might as well finish it. Sure, I could go back and finish up the trophy list by collecting every single thing in the game, but let's be real here. Me beating a game is an accomplishment in it's own right, so why push myself to tie up lose ends when I have so many other great games to play?
I wouldn't have done it back when I was a kid. Of course, that might have had something to do with not having a Genesis. Just saying...
This isn't you dad's Galaga, that's for sure. As long as you know that right off the bat, then and only then can you proceed into Galaga Legions DX and the utter insanity that goes along with it. If you're not ready for it, trust me, you won't know what hit you.
I wrote about Pac-Man Championship Edition DX several months ago, and praised the game for being unique, different and reinvigorating a franchise that needed a shot in the arm a long time ago to remain relevant in the present day landscape of gaming, instead of floundering in the realm of retro gaming. Well, apparently Pac-Man wasn't the only old school arcade game to receive a shot of adrenaline, as the classic shooter Galaga got revamped as well. Thankfully, lighting in a bottle was capture all over again.
This new version of Galaga mashes together two different genres into one insane experience, as it could be considered both a twin-stick shooter and a bullet-hell type of game. Both genres are fun in their own right as stand-along play experiences, but together, you get something that is fast-paced, intense, nauseating and chaotic. And I love it.
There isn't a lot of strategy, no puzzles, no story lines, dialogue or cut-scenes. From the moment you push start, it is just a flurry of remarkable space battles, a flurry of neon scattered all over the screen and a soundtrack that keeps the pace and rhythm of the game cranked up to 10 on the dial, never letting off the pedal until the game is over. It's perfect, mindless fun, combined with leaderboards and trophies, quick play sessions and non-stop pressure to make each run better than the last.
The controls are actually very tight, and while it feels hopeless over and over again, with waves of enemies coming at you from all directions, the control of your ship is refreshingly accurate enough to maneuver out of even the toughest of spots. And just like the Pac-Man game, when you get close to running into your demise at the hands of an enemy, the game switches to slow motion mode to give you just enough precious time to quickly escape via alternate route, or blast your way through the oncoming barrage.
PS Plus continues to deliver awesome games that otherwise would have been all but forgotten about in the PSN cavern. As much as I liked the Pac-Man game of similar accord, I didn't even realize this game existed. When it popped up in Instant Game Collection for PS+, I downloaded just out of curiosity, in hopes of the "DX" subtitle indicating something similar to what I was already fond of before hand. Of course, as fun as this game is, I can't play much it for long periods of time without starting to see neon clusters of insanity all over the place. But in the best possible way, of course.
Hype is a scary thing when it comes to video games. On one hand, the lack of hype for whatever reason can completely destroy the success of a game, and has been known to ruin franchises. This usually happens when a game comes out close to a much higher profile game, and it gets lost in the shuffle. Sometimes the studios or publishers just do a horrible job at promoting the game, thus giving review sites and such poor impressions and an overall lack of interest in the product. And of course, there are instances of the game being really good, but missing that "it" factor to make it shine to the consumer.
And then there is the opposite effect of hype, where a game is over hyped to the point of building expectations so high, it can never even come close to fulfilling the prospect of its quality. Whether it be from the game companies themselves, review sites or the general public, it is always a very thing line to walk on, with one miscue pushing the hype train into the over-hyped category. I've been burnt before on over hyped games, falling victim to the excitement and build-up only to have the game fall short of the mark. It's an uncomfortable feeling, but sometimes it's just unavoidable.
Which brings me to Killzone: Mercenary for the PS Vita. This game might have been the most anticipated and hyped game for the handheld console ever, and finally, after all the talk, speculation, previews, reviews, betas and demos, the game finally came out. And not a minute too soon, either, as I'm pretty sure Vita owners were getting ready to go on a collective strike if they didn't get something new and awesome to play on it soon. Killzone: Mercenary has been labeled already as a "console seller," which just means that the game is so good, it could tempt non-Vita owners to run out and buy a system just to play this game. It's also been pronounced to be the best First Person Shooter on a handheld device ever, which is a heavy label to hold and be responsible to live up to.
While I didn't touch the betas and didn't follow the development cycle very closely, I found myself excited about this game as much as the rest of the world. I knew all along I would be getting the game, as it would be my first experience with the Killzone franchise ever, if only because I was curious about the hype it was receiving. I like being apart of the conversations, not left on the outside looking in, hoping to formulate some context and judgement form other peoples' opinions.
I'm glad to be apart of this conversation for sure.
So here's the deal. I didn't jump right in to the multiplayer like everyone else and their mothers did. For me, as you should know by now, I'm all about single player campaigns. Plus, without ever touching a Killzone game before, I wanted to learn about the game, the universe, the controls and simply put, the ins and outs of the game before I jump in with a bunch of other players and embarrass myself. Plus, you know, multiplayer gaming just isn't my thing, as much as I sometimes wish it was.
Playing the campaign was fun, and I enjoyed learning a brand new game. The controls work great and the even the small amount of touch controls didn't bother me at all. There are a few things that bug me, like having to push a button to pick up ammo as opposed to just walking over ammo and automatically collecting it, but that might just take some getting used to.
The big thing I noticed, however, is that while the game looks great - smooth textures, great lighting, small details - I think I just expected more from it, based on the hype. I expected a PS3-like experience with this game, but to me, it still looks like a Vita game, through and through. Not that that's a bad thing, because it's a fantastic looking Vita game, but I just don't see how it is far and above better than games like Uncharted: Golden Abyss on the Vita.
Maybe it's my own fault for falling victim to the hype and expecting more than it could ever deliver. I'm still having a blast with it and enjoying it more than any other FPS shooter I've played on a handheld, so that's a thing. Not sure I would have ran out and bought a Vita to play this game, however, but since I'm already an owner, I'm more than happy to be able to enjoy the game now.
Hype is a weird thing. Thankfully, it hasn't ruined this experience for me. Yet. I haven't tried multiplayer, after all.
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Games played for project : 365