The Paper Mario franchise is often the most forgotten about Mario franchise there is, next to the Mario RPG games. But honestly, that's a shame, because the Paper Mario games are often the best written and most creative Mario games.
If the Paper Mario game from the Wii had just been ported over to the 3DS, I would have been totally happy with that. But they made an entirely new game, and that's even more awesome.
Sticker Star has everything you know and love about the Paper Mario franchise, and then some. The unique concept of everything being paper along with stickers is a unique twist to the time-tested and reliable formula of success.
I didn't get too far into the game, but I played enough to know I will enjoy the experience overall. The 3D once again looks phenomenal, thanks to Nintendo knowing what to do with it. I can't wait to dive farther into this world filled with stickers and paper.
There is a new game sweeping the Internet, and I'm actually probably late to the party already with it. It seems like everyone is playing Ridiculous Fishing, so I figured I might as well too.
I'm not much into iOS games anymore, as it seems like I just don't have the time I'd like to put into three-staring every Angry Birds level like I used to. So the fact that I paid $2.99 for an iOS game is remarkable in its own right.
Thankfully, it was worth the price of admission.
The game lives up to its name. It is straight up ridiculous. The object is simple: drop your hook as far down into the ocean as possible before you bump into a fish, causing your hook to be quickly reeled up to the surface, at which time you try hit every fish possible on the way up to your boat. Once to the surface, all the fish go flying in the air, allowing you to pull out your firearm of choice and blast them all to score points, which are used to buy upgrades.
I don't know if it's the pretty graphics or the addictive style of game play, but Ridiculous Fishing is awesomely addictive. And I'm glad I believed the hype and tries out this game.
As good as it is, though, it's not even in the same ballpark as Disneyland's firework show. Now that is Ridiculously Awesome.
So, day two from Disneyland, the happiest place on earth. Still having a blast, in case you were wondering, which you probably weren't since you come here to read about games, not my vacation.
So, with that said, I had a chance to get my game time in when the kids were at the pool this evening. I again whipped out my 3DS XL (which has been bombarded by StreetPasses, mind you) and played Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!. And yes, that is the actual real name of the game.
I'll be brief, because hey, I am on vacation and all. If you like the Adventure Time cartoon, you will love this game. The writing is spot-on with the show, and it features all the characters you know and love, and even the ones you might have forgotten about. The game plays as a 2D platformer, but with a very Zelda: Link to the Past-style main world overlay. It's very cool, and a nice nod to the games that came before it.
The only thing I don't like is the lack of dialogue. For a show that has so many different and memorable voices, you would think they could have incorporated them more into the game, instead of just the text throughout.
That's it though. It's a fun little game, especially for fans of the show. For everyone else, you probably just won't get it. And that's a shame.
Sorry to be so brief, but it's getting close to firework time. Just be happy I didn't post "It's A Small World" lyrics for you, since that's what I have had stuck in my head all day.
So, day one from the Magic Kingdom, and I figured I would write my blog post for the day while I had a chance - sitting down, eating dinner. It's been a crazy, long day already, but also amazingly fun as well.
I got my gaming in on the plane this morning, in which I finally broke in my brand new 3DS XL that I upgraded to this last weekend. I had refused to play any more games on the regular 3DS until I upgraded, as I wrote about before, because I could no longer tolerate the small screen of the regular.
Anyway, I played Luigi's Mansion: Dark Moon, which I picked up in conjecture with the XL system. I loved the original one, back on the GameCube, and have been clamoring to dive into this sequel.
Thankfully, it has lived up to my expectations tenfold.
The game play is awesome, although I wish I had a second analog stick to control the vacuum, but it works as it is. The humor and writing of the game are surprisingly thoughtful and brilliant at times. The most important aspect of the game, however, is the 3D effects, which this game absolutely shines in. It is one of the best uses of the 3D technology.
Again, more proof that Nintendo knows how to develop for their hardware better than anyone else.
I can't wait to play more of this game, and I'm happy I get to do it on the awesome 3DS. But for now, I have California Adventures to get to.
Tonight, my kids and I went to Disneyland. Well, we didn't actually go to Disneyland, but instead we went to the virtual Disneyland, via the Xbox 360 and that magical device that is almost Disney-inspired, the Kinect. Well, we tried at least.
You should know by now, if you've been following my blog, how I feel about the Kinect. If not, let me just say this: I like the idea of it, but it just doesn't work nearly as good as advertised. Ever. Like seriously, it never works good. There have been a couple of fun game for it, but even those suffer from technological deficiencies. With rumors of the Kinect 2.0 coming packed in with the next-generation Xbox console, you can only imagine my excitement for having this shoved down my throat even more so than now. Yeah...
Anyway, this game is OK, for kids at least. Again, like the hardware, this game seems good on paper, but just doesn't work as good as it should. Of course, I was trying to play with a seven year old and a four year old, so that may have had something to do with it.
The premise is simple. You play as a kid wandering around Disneyland park (unsupervised, I might add), collecting coins, meeting Disney characters and doing odd jobs for them like finding a hat or posing for a picture with another character, in hopes of earning golden tickets. The game shows Disneyland in all its brilliance, too, and it actually looks really nice. There are crowds and everything (though not nearly as bad as I imagine them to be), trying to stay true to the illusion that you are at the park. You even participate in mini-games based on the popular attractions there at the park, which is really cool for those who can't actually go to the park to experience them.
The camera just didn't pick us up at all, and it was chore most of the time to complete the easiest of tasks and gestures. It almost felt like an exercise game, with the amount of wasted motion just to accomplish one goal, solely based on how inaccurate it was and how bad of a job it did of continuously not recognizing us. It was a struggle, to say the least. But the kids had fun, for the most part, and that's the most important thing, right?
So I bet you're wondering why I played this game tonight, right? Well, it was the equivalent of pre-funking before going out to the clubs. I was trying to experience, and let the kids experience, Disneyland, before tomorrow, when we actually GO TO DISNEYLAND! Yes, for our vacation, the wifey and I are taking the kids to Disneyland for almost a week. We fly out at the crack of dawn Thursday morning en route to beautiful Southern California to go visit the most magical place on earth. The best part of it all?
The kids don't know we are going. At all. They have no clue what's about to go down. We have completely planned this vacation, top to bottom, in secret. We are even packing for them tonight and getting everything ready to go. All they know is that they are taking me to the airport because I have to "go away for work." And I didn't even tell them that until tonight, when I had them go to bed earlier than usual. When we get there, I will have them get out to say their goodbyes, and then spring it on them. With any luck, their reactions are going to be amazing. But being as it will be 5 am, there is a chance their excitement might be overshadowed by sheer exhaustion. It can go either way at this point.
When I told them I had to leave, the first thing they asked was if I was going to be back for Easter. It broke my heart to lie to them and tell them I wasn't sure, but I would try, even thought I know the truth! I couldn't imagine being away from my kids for a holiday, so for all those parents who make that great sacrifice for their obs or other legit and uncontrollable circumstances (and not just because they are deadbeats), I commend you, because wow, that must be the hardest thing in the world.
So there you have it. I will keep up on my blogs while I'm there, but don't expect the most insightful or lengthy posts. I have all my games picked out in advance, so that's helpful at least. And I won't be on twitter much at all, but when I am, it will be to post pictures and videos of our vacation, I'm sure. So I apologize in advance for being that guy. Also, I will have the video of us surprising them up online as well, hopefully YouTube and facebook, so be on the lookout for that, if interested.
Wish me luck, friends. As long as I have a better time at the real Disneyland than I did tonight in the virtual one, it should be an amazing vacation. Ciao!
Let's get right to the point.
I know that BioShock Infinite came out today. It was probably one of the most anticipated game releases in a long time that didn't involve a Call of Duty game. So yes, it's a huge deal, and I probably should be playing it right now and especially writing about it. But I'm not. Deal with it.
You see, I am less than 30 hours away from leaving on vacation for almost a week. I am mentally checked out, completely, and I love it. But because of that, and because of the crazy amount of preparation I need to do for this epic vacation, I just don't have the kind of time I would like to have. With the lack of time and definite lack of mental focus, BioShock Infinite is not something I think I should try to play. If I did jump into it, I could maybe get an hour or two of game play in, total, before I leave, and then not be able to touch it for almost a week. And this isn't a story I want to jump in and out of, like I am notorious for doing with almost everything else. I want to fully soak in everything that is BioShock Infinite, in all its glory.
After a vacation, despite the fatigue, I will be more ready than ever to go explore Columbia. But not now. The game looks and appears to be far to good for me to give partial effort and attention to before completely neglecting it for a week.
So with that, I played something that require almost no emotional investment or thinking, or even effort to be honest. I played Joe Danger 2: The Movie, which I got free thanks of course to PS+ and haven't touched since downloading it.
I liked the first one, for the most part, and anticipated more of the same. And while the game does keep true to its roots of being a comical version of Trials, it has a unique storyline of sorts, putting our famous stuntman in the roles of different movie characters. You ride out different scenes, with each act being a different "movie," or just another change of scenery. i don't know, I guess it's kind of cool. I just didn't pay that much attention to it.
The only thing I did was play a bunch of tracks and try to beat ghosts of some new PSN friends, and see what kind of trophies I could make pop in the meantime. Well, there weren't many trophies to speak of, and I couldn't come close to my PSN friends' ghosts, so that's that. Again, I wasn't focused or really immersed in the game. I know that sounds horrible, but it's better than me lying to you, right? A better game I could say I played tonight, rather than Joe Danger 2, was that cool new game of "Try Not To Think About BioShock At All." I didn't do so well at that game either, but in an effort to curb my temptation, I left the wrapper on the game just as an artificial barrier between me and awesomeness. I guess that kinda worked.
There you have it. I played Joe Danger 2. It was fine and serviceable, especially for being free. And I'm sure its a better game if you have time or the focus to enjoy all that it has to offer.
The good news is I have every game planned out to play for this blog for the entire week going forward, so that's cool, right? I just hope I can find time to write blogs while enjoying my vacation. And if I do, I hope they are better than this one.
And I also hope I can try not to think about BioShock Infinite while I am gone. That seems really hard to do, though.
Think it would be safe to pack my PS3 with me?
That's all that really needs to be said about the release of Lego City: Undercover for the Wii U last week.
Finally. Finally a new game for the Wii U which had a huge launch lineup of games (albeit a lot of ports from already released games), but since then hasn't had one decent retail release to speak of. In fact, I don't think a single new game for the system has been released retail since its launch at all until the release of Lego City: Undercover.
Now, there have been a handful of eShop games to be released for the console, and most of them have been anywhere from "good" to flat out "amazing." Without these random appearances of new games, I would swear that Nintendo had already quit on this system and chose to not even bother making anything else for it, focusing instead on the now uber-successful 3DS.
They couldn't keep Rayman Legends as an exclusive to their console, and lost the release date from "launch window" to "when everyone else gets it too." Even Aliens: Colonial Marines didn't want to come out on the Wii U... And that's saying something.
So, with the release of Lego City: Undercover, I hadn't been this excited for something from Nintendo since, well, the launch of the Wii U. At the point of this game hitting retail shelves, I was ready to buy anything - and I mean anything - that had that Nintendo stamp on the box art wrapped around that beautiful Wii U blue box. Seriously. I would have just bought an empty box, no game included, if it said "NEW WII U GAME (box)!!!!" on it. Seriously.
I am dead serious people. And I'm probably not the only one.
But I didn't buy an empty box, did I? No, I bought Lego City: Undercover. And thankfully, the game is as good as the wait for it to come out. It is your typical Lego game, but without the license of a movie or comic book franchise attached to it. It is a unique story centered around Lego City, and a cop that has the dubious task of keeping it safe from the recently escaped villain of the story. Everything you would expect from a Lego game is in here, from collecting studs and Lego blocks, to rebuilding broken Lego pieces into usable objects, to costume changes and everything in between. The humor has never been better, as it pulls from a countless number pop culture references to anchor down the overall feeling of this game: fun and funny.
Oh, and did I mention it is an open world, too? Lego Batman 2 tried this open world idea, but Lego City: Undercover put that attempt to shame. Think Grand Theft Auto, but in Lego City. There are dozens of different sections of the big city to explore, all equipped with their own set of collectibles and unlockables to search for during exploration.
The story is great, and constantly evolving styles as it progresses, but the meat of your experience is embedded in the free play exploration of the giant city. While I haven't beaten the game yet, I noticed right away that wandering off in between missions to explore isn't ideal early on, because of the lack of costumes you have, making everything you would need to unlock virtually impossible. Unless you just like doing your own thing, sightseeing and what not, I'm sensing that you probably want to complete the story before venturing out to satisfy your collecting/hoarding tendencies.
Overall, I am having a blast with this games, despite it's ridiculously long loading times. It's a Lego game, it's funny and humorous without being cliche, it's a completely open world city, and best yet, it is a new Wii U game.
I'm fresh off an incredible high from watching the latest episode of The Walking Dead, the last episode before the Season 3 finale - so excuse me in advance if this sounds a little more "fanboy-ish" then usual. But man, was that episode epic. It was such a great showcase of the Dixon brothers, who have been awesome together since being reunited earlier in the season. Because of tonight's episode, it was quite clear to me that tonight was the night to write about The Walking Dead: Survival Instinct.
Well, that, and I've been playing a LOT of it since last night. Sometimes the stars just align in this crazy, random universe.
So we all kind of know the back story of this game, right? I don't mean the storyline of the game, but the critical scrutiny it recieved before its release? Well, if not, I'll give you the Cliffs Notes version.
First, several months ago, a fake trailer of the game surfaced on the internet that showed very rough and early game play footage of the game, which was only a few seconds long anyway. The internet immediately erupted in skepticism and negativity towards this game that was months away from being released. It was all down hill from there.
The week before the release, it was noted by several gaming websites that review copies of the game weren't being sent out until the day of its release, which instantly started the chatter of the old additive that "if a publisher won't send review copies out early, it's because they are hiding something and want people to buy the game before the reviews shun it and point out everything terribly wrong with it, which usually means the game is fundamentally broken." Now, this isn't hard science, but a well-know and even more well-believed theory that not only journalist subscribe to, but now the common consumer. In other words, the premature judgment of games based on reviewers not getting early copies has soiled the marketplace and the corrupted the minds of those who implicitly follow the guide of said reviewers.
I, too, fell victim to this, and I'm not proud of it.
I was excited about this game pretty much since it was announced. I'm a huge fan of The Walking Dead universe, and I just want to explore and enjoy everything that continues to expand this amazing story. When I heard all the negativity surrounding this game, I started loosing enthusiasm for it, and even considered not even giving it a shot. And that's because of the reviewers on the internet who feel entitled and deserving to play every game early, not realizing that there may be other reasons for not getting what they expect to get because of their credentials. Those poor, poor game journalists.
Anyway, I had a change of heart, and realized it was completely unfair to judge this game based on precedents that really bad games set for this type of situation. Again, I am a fan of all things Walking Dead, and it would take a straight-up broken game for me to not be able to find enjoyment in it. Also, Mrs. Noyse doesn't exactly like video games - like, at all - but she does love The Walking Dead probably more than me, so I saw this as an opportunity to connect with her using something she really enjoys to bring her into my little video game world.
I'm glad to report that it worked.
I started playing the game last night, after she got home from a Girls Night Out, just to see if she had any interest in it. Not even interested as in she would play it, but not sit in the other room while I was playing games type of interest. Also, I was hoping to have some good discussion about the story of the game and the universe just in case the game really was bad.
In all honesty, it's not a great game. It has its flaws, technically speaking. The shading, textures and coloring seem off at times, especially in the living people. Its a tad bit glitchy at times, but never game breaking bad. The AI of the walkers seems dumbed WAY down, but hey, they are walkers after all. Maybe they are just too smart on the show? Who are we to say how walkers should act, right? Also, the melee combat gets repetitive at times, but only when you are killing them one after the other. If you break up your chains of massacre with assassination kills or even firearm kills, the grinding feel of killing them doesn't seem that bad. And of course, you could always just sneak or run past them if you so choose.
The story is a prequel of when the show started, as you play as Daryl right when the outbreak is starting to get bad. You are in search of your big brother Meryl, in hopes of finding a partner in crime to survive this world that is going to hell quickly. You have to scavenge for supplies while traveling the roads of Georgia, meeting up with survivors along the way that can help your quest, but are always in danger of being killed by the environment or dismissed from the group by you, the player, based on a lack of seats in the vehicle you are driving. You travel from destination from destination, but you always run the risk of breaking down midway through your trip, forcing you get out and scavenge for fuel or car batteries or whatever else you may need to get back on the road. From what I could tell, this encounters and totally random, which is nice and refreshing.
The walkers themselves are pretty easy to kill and avoid if need be, but once a heard gets a whiff of your scent, its a footrace to shelter, which only lasts for so long as they will eventually break down the doors and get in if possible. The game really forces you to play stealthy and smartly, not just a rogue killing machine, which is how I imagine is the only good way of surviving in a real zombie apocalypse anyway, while also being true to the show and comics.
Don't think it's just a cake walk, though. While the game feels relatively easy if you are paying attention, there are plenty of jump-out-of-your-seat moments where walkers will spring to action or shamble from behind something undetected until it grabs you. I literally jumped several of times, cussing a few times and wanting to throw the controller out of fear on more than one occasion. While some of the moments felt cheep, I thoroughly enjoyed them none the less. It is a zombie game, after all! I WANT to be scared!
Going back to playing the game with the wife looking on, she enjoyed the experience. The fact that she loves Norman Reedus was a giant plus, but she enjoyed the story of how the Dixon brothers came to be apart of the group. She liked the universe and the idea of it all, and was offering suggestions on where I should go, what decisions I should make and what she would have done differently if she were making the game.
As they say in the biz, that is the epitome of S-U-C-C-E-S-S.
Again, it's not a great game. But it is far from a fatally flawed, broke bad game. Of course, I may enjoy it more than the average gamer or overly critical reviewer, but that's solely because of the individual experience I am having with the game based on how strongly I like the universe it is apart of. Survival Instinct is made for fans of the The Walking Dead, by fans of the Walking Dead. Maybe the developers were rushed or didn't have the resources to make a Game of the Year contended, but you can see and feel their love for the universe in everything they did. And that's what it comes down to. They knew they wouldn't reach mainstream appeal to the casual gamers or hardcore FPS players, but if they could connect with fans of The Walking Dead, they did their job.
Consider it a job well done, from my perspective at least.
On a final note, while this second to last episode of Season 3 tonight was amazing and a fantastic set up from the FINAL SHOWDOWN, I'm sad because I will be on vacation as of first thing Thursday morning with no way of watching the finale until I make it back from the Magic Kingdom the following Wednesday. While I will still be posting blogs (HOPEFULLY!) and tweeting out a million pictures from our adventure, I will try to stay as far away from reading twitter feeds as possible for fear of the conclusion to Season 3 being spoiled. I realized we scheduled this vacation on during the finale after the fact, also forgetting that we leave just after BioShock Infinite is released, meaning that will be sitting on my shelf waiting for me to get home for almost a week.
Man, I have horrible planning sometimes. Stars weren't aligned for me this time, unfortunately.
Fresh off my week with the God of War series, and after a few trips down the retro games memory lane the last couple of days, I dove right back in to the new hotness in the world of video games. Today, I played a bunch of Gears of War: Judgment, and despite what I anticipated going in to it, I didn't hate it. Actually, I kind of enjoyed it.
Never thought I would have said that.
You see, I have Gears of War 1 and 2, but they were bought for my boys to play, because I never really had much interest in the series. I tried them out, but just didn't like them. Shooting games centered around cover fire usually don't mix well with my play style, as I'm not patient enough to sit and wait, usually just rushing in Leroy Jenkins style. And with the Gears of War games, that's something you simply can't get away with safely.
I never even touched Gears of War 3, so leading up to the release of Judgment, I was pretty uninterested. Especially with it being a prequel, I saw no reason why I would need to know the back story of a story I knew nothing about in the first place.
With this crazy blog project, however, I am learning to broaden my horizons and try out games that usually wouldn't interest me. And again, Redbox and Gamefly have been instrumental in aiding me in this quest, making it easier to justify spending a couple of bucks to try out a game I'm pretty confident I wouldn't want to buy but am at least interested in playing. Which leads me to GoW:J.
First thing I noticed, which I may have noticed before but certainly didn't remember, was how bulky everyone looks in this universe. It's almost as if everyone is taking a daily dose of steroids. Just an observation, nothing that actually changes how I feel about the game.
So I started it up, and I decided that in order to maximize how much game play I got in with the game, and to optimize the likelihood of enjoying it and decreasing the chances of frustrations that come with playing an unfamiliar style of game, I chose to play on Easy mode. This isn't something I normally do, as I do enjoy challenging myself when playing games, but hey, there are exceptions to every rule, right?
Getting past the opening cut scene, which meant nothing to me, and getting into the game play, I instantly realized how clunky and heavy the game is. Remember when I talked about how Master Chief felt to me when I went back and played the old Halo games in my Week of Halo? Well, this game makes Chief feel like a gazelle prancing through the badlands. Seriously, I felt like I was accidentally activating some special slow-motion superpower that I didn't know about.
Once I eventually got to some action, the pace picked up quickly. As noted before, I'm not a big fan of the cover-fire shooting experience, so while I joined in the reindeer games every now and then, I was able to run around (and I use that term very loosely) and just wreck shop efficiently without taking too much damage. I chalk that up to the easy mode for sure.
Despite feeling like a slug drudging through mud covered in molasses in a pit of quicksand, I actually enjoyed the combat. I felt like I was doing serious damage, and each kill was refreshing and rewarding. Unlike games like Halo where unless you have the skull turned on to make each grunt head shot a confetti explosion, the kills are just to get rid of the wave of enemies. In this game, however, I felt like each kill was brutal, vicious and destructive, as it each one meant something special. Once I started executing wounded enemies with the chainsaw attachment on my rifle, I instantly realized why this series is popular. It just feels right.
I do think that the size of the enemies played a major factor as well, as most of them are your size or bigger. The little bugs that just run around and explode just felt like distractions, but killing the equally-in-steroid-use-to-me-and-my-squad enemies was a small victory each and every time.
The various types of weaponry was nice and refreshing also, as no matter how many bullets I pumped into my foes, I never felt in danger of either running out of ammo or not being near fallen weapons to pick up. Each gun felt different, yet familiar, and the targeting system was pretty much dead on accuracy wise. Even the variety of grenades and explosives to toss was well done, and the targeting system for tossing them was spot on. Better yet, the enemies didn't all jump out of the way at once when I tossed a frag grenade into a group, as alien shrapnel flew across the screen instead upon explosion.
In each section of each level, there are also points called Declassified missions, which upon activating if you so choose, handicap you and your team in some way, ranging from adding in a timer to complete the mission to limiting your vision to cutting your ammo in half. Each Declassified mission is completely optional, but if you do try them out, they boost your score which is helpful when going after that 3-star ranking in each mission. The coolest part, however, was that when you activate a Declassified, it incorporates a story plot to your campaign in a subtle yet creative way. Well done, indeed.
I didn't play any of the multiplayer, because well, I just don't care too. I just wanted to see if this was a game I could learn to appreciate for what it is. And while it is an Xbox 360 game, which I'm not entirely thrilled about to begin with, I really did enjoy what I played. But...
I don't think I will play any more of it. It's just not something I want to sink time into, personally. However, I do completely understand why there is a strong fan base for this series, and why Microsoft continues to hang their hats on this (along with Halo) as console exclusives. It's very good for what it is, and fans of the previous God of War games should be thrilled to play this game. It is a bro shooter at its very core, and it is done well.
As long as you don't mind moving at a snail's pace that's trying to drag a tortoise uphill in the middle of a blizzard while using a dial-up modem for mapquest.com.
You know - SLOW.
Today was the first day of PAX East, a gaming convention held in Boston, which is a direct result of the overwhelming popularity of the original gaming convention, now called PAX Prime, held in Seattle. Because PAX East is before the mecca of gaming conferences, E3, there usually isn't a lot of huge surprises or reveals, as most companies are already prepping for E3 and would rather make the impact on the biggest stage of them, not before (unless it's their own, of course).
Well, today, was the exception of the rule.
Capcom formerly announced that they were remaking the classic, nostalgic-driven Disney game, DuckTales, in glorious new HD graphics. It is due to be released this summer, for all major consoles as a downloadable title, thus officially making this the best summer of gaming ever. They promised it is the same game as the original, just spruced up with all the fancy bells and whistles of this generations graphics and mechanics, but also adding in at least one addition level.
In other words, one of the most beloved games for children of the late 80's and early 90's is going to make you all warm and fuzzy inside all over again.
I honestly couldn't be happier. I almost died of excitement when I heard about it this morning, and instantly I knew what game I wanted to play tonight. I busted out my old cartridge of DuckTales, blew in to it (as is custom with NES games, for those youngins who might not know what's up), and played it. I beat it to, in just over an hour, because one, that's how I roll, and two, that's just the game. Hard to master at first, but once you get the rhythm down, it's a piece of cake.
Now, I could write a whole lot more about this game, my memories of it, etc. etc., but honestly, there is only one appropriate way to due this blog post justice. I'm going to try and get the theme song stuck in your head, as it has been in mine all day.
Life is like a hurricane here in Duckburg
Race cars, lasers, aeroplanes - it's a duck blur
You might solve a mystery or rewrite history
Duck Tales, Oo-oo
Tales of derring-do, bad and good luck tales, oo-oo
D-d-d-danger, watch behind you - there's a stranger out to find you
What to do? Just grab onto some Duck Tales, oo-oo!
Not pony tails or cotton tails but Duck Tales, oo-oo!
When it seems they're headed for the final curtain
Bold deduction never fails, that's for certain
The worst of messes become successes!
Duck Tales, Oo-oo
Tales of derring-do, bad and good luck tales, oo-oo
Not pony tails or cotton tails but Duck Tales, oo-oo!
Still not enough? Maybe you aren't that easily influenced, or maybe you've just never heard the song before, so you have no context to go from. Well, if that's the case, then...
So yeah, you could say I am excited for this. If only for nostalgia sake, the announcement made me a really happy gamer. And playing the old one tonight was fun, refreshing and a good way to start the hype machine.
Isn't a sad, though, how a guy with so many new games to play has been completely derailed back-to-back nights by 25 year old games? That's just how the cookie crumbles, I suppose.
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Games played for project : 365