![]() My quest continues, to keep chipping away at the massive list of PSN games I have downloaded on my PS3's hard drive, so ultimately I can fill it back up with games I've yet to even have room for to download. Most of these games I've been playing have been PS Plus free games, but some I've just randomly picked up on sale because they looked interesting. Sad part is, there are so many random games I have, I don't remember which ones were free or paid for, which really doesn't matter anyway since I can re-download them as I wish (as long as I keep my PS+ subscription, as if that's even an option not to). I guess I just feel a bit of obligation to play and experience the paid-for games more so then the free ones, just to justify my purchase, despite how long it's been since I bought them. So with that, I just pretend every game was paid for. Makes some sense, right? So another one of these games I had sitting around on my digital shelf was Labyrinth Legends. I want to say it was a PS+ game, as I didn't remember anything about the game, but I've been known to make impulse purchases before. Steam Sale, anyone? Anyway, I fired it up, and was pleasantly surprised by what I discovered. Labyrinth Legends is a dungeon crawler ... and that's it. Game starts out with a little cut scene, explaining the story (wife is kidnapped on your wedding day, you have to go rescue her of course), and then it's just all action. No other cut scenes, no over-world exploration; just one dungeon to the next, your only goal being to find your way out of each one and collect some hidden stars along the way. The game play is a straight-up hack and slash style game, as you would find in any good dungeon crawler. There are puzzles to figure out, which can be a little tricky if you're not paying attention to your surroundings, but other than that, the game is pretty straight forward. And I can dig that. When a game tried to do too much, or add elements to it that doesn't fit or lessons the experience of the game, it's always noticeable. Sometimes I can appreciate the effort of the developers, but for the most part, I would rather have some honesty served to me. Don't B.S. me and try to make me think I'm getting more than I actually am. Be truthful to me, but more importantly, be truthful to your game. If you know what your game is and what it offers, own it and show some pride in what it is, not dwelling on what it could be with a bigger budget or anything like that. It doesn't seem like this game will take much longer to beat, and that's OK with me. I'm really enjoying these short games recently, especially with some huge, time-consuming games on the shelf waiting for my free time. Not sure if I'll go back and try to wrap this game up or just let it walk into the sunset, as I haven't actually deleted it yet, but either way, I think I justified my purchase already. I think so, at least.
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February 2014
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