I have tons of new games to play. Literally, tons of games, in the non literal sense, of course. I have games I started for this blog that I never have made it back to, I have games I've downloaded that I've never installed, games I've bought that I haven't even taken the wrapper off, and of course, games I have that I haven't been back to play and write about for this blog, that I started before this year. Shank 2 is one of those games, and to be real with you all, the only reason for me going back and playing it now was to hopefully clear up some unfinished games on my PS3 hard drive so I can start working on untouched ones, finally. Essentially, I'm trying to clear up what we like to call in the industry, my backlog. If only so that I can start adding more games to it, one at a time. Shank 2 was one of the first games I downloaded when I got my PS3 thanks to PS Plus. Over a year ago, when I first jumped in, Sony was offering free games as part of the service, but they were no where near the awesome monthly titles we see now. It was a spattering of games, usually indie or PSN titles, which was fine and dandy, but let's be real. It wasn't even close to what they give us every month now. Regardless, I snagged Shank 2 back then, and played it for a while before being distracted by some other game. Since then, I have kept it at the bottom of my hard drive, waiting to be played again, at some point. Maybe even be beaten as well! So, I played it. I wanted to give it another shot, and either beat it, or decide if it's worth keeping around if I don't with the intent to beat it at some point. Sure, it's not a huge game and not taking up a bunch of precious gigabytes, but the more games I can get rid of now, the more new games I can put on the hard drive. That's my logic, at least. Anyway, this game is fun, I suppose. It's your typical side-scrolling beat'em up game, and the art style is very comic book-ish, which is really cool. The storyline is a little bizarre, but a rogue mercenary out for vengeance always seems to work in games, however it is presented. It's not a hard game, and while the combat is enjoyable, it gets tedious after a while, as do most beat'em games like this one. I didn't get through the game, but I think I've played enough of it to be satisfied with it and not worry about having to finish it. So with that, I deleted it from my hard drive and will wipe my hands clean of Shank 2. Thankfully, if I ever get that itch to ever beat it, driven by sheer boredom, then I could always just re-download it at a later time. Or I could just finally buy a bigger hard drive for the PS3, replace it with the one that's in there and have all my games at my fingertips, like I have been talking about forever. As if thinking about my backlog wasn't bad enough, looking at the entire thing would be maddening.
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Pinball tables, my old nemesis. Don't get me wrong, I love playing pinball tables, but unfortunately, they tend to own me on a regular basis, which is basically every time I touch one. I love the feeling of being so close and personal to the game, to have actual control over what is happening rather than digital representation of a button push. Seeing the ball bounce around, the lights flashy and going crazy, the sounds of the points racking up ... and the devastation of seeing the ball slide right down the middle of the table, fitting perfectly between both paddles on its way to certain doom. Trust me, I've seen that more often than I'd care to admit. Seems inevitable that with my quarter comes certain disappointment, quicker than I would hope. Honestly, I think pinball tables are created to make you feel inferior as a gamer. I admire thoroughly those pinball wizards who can keep a ball going for seemingly as long as they want, because for the rest of us casual pinballers, that gap between the bottom paddles seems ridiculously impossible to overcome. None the less, I come back to pinball tables every chance I get, just because I think maybe I'll get better by trying, or that the next time the quarter gets dropped in, I'll have an incredible run. These are what we call pipe dreams, my friends. Thanks to PS+, I was able to satisfy my pinball craving at home, without having to lose a roll of quarter while doing so. I got Star Wars Pinball, for both my PS3 and my Vita, as did every other PS+ member. I've played some Zen Pinball tables before, and even bought the Plants vs. Zombies table, because well, it looked fun. And it was. But the Star Wars Pinball? Yeah, now that's what I'm talking about. These tables actually feel like they could be real tables, except of course for the animation and stuff going on outside the table. Other than that, I could totally see these being real tables, and man oh man, that would be some fun. Regardless, these digital versions of pinball tables are a blast, and while I probably wouldn't have bought them because of how many other games I need to play, it was nice to be able to experience these for free, and be able to whenever I get that itch to play some pinball. Unless of course my itch is to lose a bunch of quarters, in which case, I'll see you down at the arcade, folks. So in day one of my off-the-grid-but-still-gaming camping trip. I played Batman: Arkham City Lockdown on my iPad, which I got for free. I enjoyed it, if only because it was Batman and it took place in the Arkham realm. It was a good looking game, and really showed off the iPad's retina display nicely. Unfortunately, the combat got repetitive and bland, and all it did was make me miss playing games with buttons opposed to the touch controls. Well, in day two, I played a game that many herald as being superior to any mobile game, especially those on iPads. It is the creme dela creme of mobile gaming, and received perfect scores by reviewers, a first for mobile games. Basically, it is the gold standard as far as mobile games is concerned, and all else should strive to be as good as it. Of course I am talking about Infinity Blade II, which is a sequel to the original game that acted more of a showcase for how good a mobile game can look, rather than an amazing game itself. While I see some validity in all the claims about this game, I still find myself struggling to appreciate mobile games like this as much as I maybe should, or as much as everyone says I should. Sure, it is far and above breathtaking to see it run on an iPad, as it is console-quality graphics. Not handheld consoles, but home consoles. It is beautiful in every aspect, from the characters to the scenery to the lighting, every pixel is carefully crafted and constructed to make a world so vivid and lively, its impossible to appreciate without seeing it for yourself. That's where my lovefest for this game stops. It's an on-rails type of game, with your character moving about the world in predetermined routes, although you can pick different paths to take, which makes you feel like you have some control over the game. I guess that is cool, but it's a world I want to explore, look around. I don't want to just be shuffled through it. Might as well give me a map to select missions from. The game also has strong RPG elements behind it, which is great for a game like this, but somehow it just feels muddled and confusing. I'm sure it makes perfect sense and works well for what it is trying to accomplish, it just didn't click for me. The combat is based around swiping and taping of course, but the consistency of the touch controls were problematic. Sometimes the touch controls seemed slow and unresponsive, and the next battle they felt loose and overly touchy. I tried shutting the game down and restarting it, and found the same problems. I really just think this is the crux of touch controls, and without buttons, they can't ever be perfect. This again will be the reason mobile games will always have their own market and niche, but won't take over the industry. I'm just glad to be back in civilization with my consoles and buttons. Every month for a while now, IGN.com has done something extremely cool for its readers. They have partnered with different publishers of mobile games to give away download codes for free copies of their games, sometimes running all month, sometimes while supplies last. Regardless, there is no catch, nothing you have to sign up for or participate in. Just hit the "get free code" button on the article posting, and it will generate a download code that you type in to the iTunes store or the Android Marketplace, and VIOLA! Free games right to your phone or tablet. It's actually pretty awesome, as they have yielded some legit, good games, not just any run of the mill games that show up free every other month on their own. Some of them I have already used and wrote about for this blog, but this month, the game came out with perfect timing, as I was able to download it and put it on my iPad just before I left to the beach for the weekend, where any sort of cell service or Wi-Fi was hard to come by. Despite having games on my Vita to play, and since my 3DS is still being held hostage (although it was along for the ride), I planned on playing two games on my iPad specifically for this blog. Both are relatively big games, but both I got for free. Nothing wrong with free, good games, right? The first game was Batman: Arkham City Lockdown, which I honestly didn't even know existed until I saw it being given away for free by IGN. Anything associated with Batman, however, should be on my radar, especially anything having to do with the Arkham franchise. Arkham Asylum and Arkham City are two superb games that completely redefined how comic books or superheros can make the transition to video games successfully, and are no considered the gold standard for that genre. I obviously didn't expect Arkham City Lockdown to be as good as those games, or like those games as far as open world exploration goes, but I knew they wouldn't associate the Arkham franchise with this game if it didn't do a serviceable job of upholding the brand that's already established. Well, it definitely isn't like the Arkham games at all, other than it is a prequel to "City", I guess, and the character models are spot-on. There is no exploration, no storyline really. You're just Batman, and you go from mission to mission, beating up different groups of thugs using the touch controls. Taping, swiping and trying combos gets you from enemy to enemy. Pretty straight forward. Sure, you can unlock different costumes and gadgets to make the fights more interesting, but stripped down and it is just a generic touch-controlled fighter. It looks amazing, and because it's Batman, I have no real complaints. However, this type of game, while impressive on the iPad, is very telling as to why I don't ever foresee tablet or mobile gaming completely eliminating the need for handheld consoles. The inclusion of buttons on handhelds will always keep them relevant to gamers, as they just add so much more functionality and possibilities to games. Sure, touch screen controls can enhance a game, but they can't carry a game as far as gamers would like. Even if it is Batman. Do you remember back on Day 39 of this blog - February 8th, to be specific - where I talked about the announcement to delay Rayman Legends for the Wii U, which coincided with the sudden announcement that it would no longer be a console exclusive to Nintendo, as it would be released simultaneously on all of the other platforms as well. This was a big deal back then, as it was surprising to begin with that Nintendo landed such a big name game as an exclusive. Throw in the fact that the Wii U was desperate for any sort of game at the time, and it all meant that Wii U owners and Nintendo fans alike were sad. Not just sad, but bored. And feeling a little forgotten about and neglected. Well, eventually some games started to come out for the console, slowly but surely, with several more on the way. Sure, they aren't coming at record speed, but one excellent game every month or so up until next year isn't something to shake a stick at, as they say. And yes, Rayman Legends isn't an exclusive, but it's worth celebrating as a game for the Wii U. All the versions of this game are exactly the same (except the Vita version which was missing 28 levels for mysterious reasons), but the Wii U version has something that no other console can offer: the GamePad controller. Word around the proverbial water cooler known as the internet is that the PS3 or Xbox versions of Rayman Legends is a lot better and more fun for single players, but the Wii U offers an far more enticing and enriching experience for multiplayer gaming, because of the GamePad. The unique controller can come in handy in multiplayer games, much in the same way it was used in New Super Mario Bros. U, as an assist tool, aiding the other players along the way. For solo play, the game utilizes the GamePad in a very unusual way, with certain parts of specific levels forcing you to become the guide for an AI character as he runs to the end of the level, but not without help from you and your GamePad, using the touch screen to move platforms, cut ropes and eliminate enemies in the way. Personally, I had no problems using these controls, and feel like they are very intuitive and precise. The different game play style is a nice change of pace, especially when it comes after a normal platforming level that was harder than it felt like it should be. But hey, maybe touch controls on the GamePad aren't for everyone. Regardless of what console you play this game on, it is guarantee to impress. The game is smart, and never truly punishes you for failing. There are no lives, continues or any of the normal platforming ideas. Which is awesome, because some of the levels get really, really difficult. They are never too hard, but always feel rewarding when you complete one. Oh, and did I mention how amazingly beautiful and gorgeous Rayman Legends is? It might be one of the prettiest games I've seen in a long time, and the art style so whimsical and delightful, it's hard not to just stop and go sightseeing as you traverse the uber-creative levels. Seriously. Everything about this game is so over the top amazing, I can't stop playing it. It turned into one of those games that you keep saying "just one more level" after completing the last level. It's addicting in the best possible way. Sure, it may not have come out when it was originally scheduled to. Sure, it wasn't an exclusive like originally planned. But I truly believe that while this game would have been awesome before, these several extra months the developers had to polish up the game was more valuable than having something to play on the Wii U earlier in the year. Let's just hope this momentum carries on through the end of the year, for everyone's sake. I've written about my love for sports before on this blog, haven't I? All real sports, that is. I've always had an affinity for the major American sports - baseball, basketball and of course football. There is nothing like Opening Day of baseball season, or the World Series. In basketball, there is March Madness, the All-Star weekend and the NBA Playoffs. In college football, there is bowl season and rivalries week. But nothing comes even remotely close to the kick-off of the NFL season. Nothing. It's kind of amazing to sit back and think about just how big the NFL has grown in recent years. The sheer popularity of this league is mind-numbing, and is easily one of the most influential brands in the United States. Sure, during the season it's easy to understand everyone's excitement, but with the passing of every year, it's clear the NFL is in the hearts and minds of fans seemingly every single day. Even the offseason now yields headline-grabbing stories on a regular basis, constantly reminding the public how much they miss the football season. Well, the wait was grueling, long and tedious, but finally, the NFL season kicked-off officially, marking five solid months of weekly football games, fantasy leagues, betting odds, lazy Sundays and a whole lot of pigskin. And I couldn't be happier about it. Because of this, I decided to celebrate the beginning of the season in the best way I knew how. By playing the newest version of the Madden franchise of course, Madden 25. Madden 25? Sounds weird, doesn't it? Instead of putting the year in the title like every other Madden game before it, EA decided to pay homage to the 25th year anniversary of the franchise. It's odd, but it doesn't really bother me. Maybe because I'm not a annual buyer of the Madden games, as I haven't bought one in about three years, I think. To me, this game is amazing, based on how long it's been since I owned a Madden game. I played last year's on the Wii U earlier in the year, but I hardly remember it. This game feels and looks amazing, something that the rest of the internet seems to disagree on. This might have something to do with the fact that by buying a game franchise on a yearly basis tends to make each new game seem like a copy-and-paste of last year's model. But give it a few years in between games, and you would be surprised how refreshing the new games can be. It looks great, it plays great, and it is a fun way of partaking in the NFL experience on a different level than most are you used to. Having franchises, playing against friends or simply just playing exhibition matches is as fun as it always has been. I wish I could talk about how different this game is than previous games, but I can't. My memory doesn't work like that, unfortunately. I can tell you that having the old Michael Vick aka "The Michael Vick Experience" as quarterback for the All-Madden team is more fun than I could possibly describe. I remember back in the day when he was on the Falcons, and having to make rules about no one being able to be them when playing with friends. Man, those were the days. Anyway, I love football. It seems like it's been gone far too long, but I'm glad it's finally back now. Apparently Peyton Manning did to, as he put up "video game numbers" in the opening game. Any time a game has to include the tagline "The Game" after a colon that's at the end of the actual name of the game, I tend to be worried. Usually this means that the game is based on something from another form of media or entertainment, like a show, movie or comic book. This of course usually means that it is a recreation of something in video game form, which if we have learned anything over the years, is usually a really bad thing. Especially when ":The Game" is based off of the latest summer blockbuster movie. But what happens when ":The Game" is based off of a movie (more indy than blockbuster) that is based off of a comic book? Well, you get Scott Pilgrim vs. The World: The Game, which thankfully, isn't a bad thing in the grand scheme of things. It quite handily strikes down any preconceived notions you may have had about the game prior to playing it, and disproves the notion that every game with the subtitle "The Game" is a throw-away quick money grab disguised as a real video game. Scott Pilgrim is awesome, and he is awesome in any form he is presented in. Thankfully, everyone playing the game gets to reap the benefits from this truth. Because the game is awesome too, and even more fun to play. It pays homage to the old school, side-scrolling beat 'em up genre perfectly, but adds its own twists to the style in a way that makes it feel refreshing, interesting, engaging and an absolute blast to play. There are RPG elements thrown in to the mix, with the option of upgrading your abilities to better serve you in battle. And when I say "option," I mean it's an absolute must, as this game gets hard quicker than you would expect. Sure, it is probably designed to be played co-op, with up to three more people, for solo gamers like myself, it's more than just a challenge to struggle your way through the world. While the difficulty is frustrating, it never feels like it lessens the amount of fun I'm having playing the game, which is a true testament to this universe. Fun is fun, no matter how you spin it. The real star of the show though is the game soundtrack. Now, I'm not usually one to slobber all over a game's soundtrack, as for some reason that stuff gets lost to me when I'm playing games. Good/bad voice acting I'll take note of, but the soundtrack of the game? It's just usually background noise to me, unless of course the game is actually created to harbor the creativity of a music in one way or the other. But in this game, the soundtrack shines through the lack of voice acting and beautiful and creative level design, adding tempo and personality to the flow and play style. It's fun and energetic, and takes you back to a place in gaming where everything was just simple and fun, when games were just games. Thankfully I was able to put prejudices aside long enough to give this game a shot. While it makes me want to go back and read some Scott Pilgrim comics and watch the movie again, and even see if the soundtrack is available to download from anywhere, the game itself was fun and enjoyable, despite the multiple near-rage quits. Not bad for a game with ":The Game" in it. My childhood is sacred to me. There are things that I fondly remember that I never want to let go from my piggy bank of memories. Things that generations that followed mine don't quite understand, will never understand or simply have never heard of. Toys, cartoons, cereals, movies, video games ... all were pretty important in shaping me to be the kind of guy I am today. However it is you decided to categorize me, that is. Anyway, for what it's worth, I try to hold on to the things that shaped me tightly, in hopes of the special memories I have of them remaining true and pure forever. Unfortunately, Michael Bay has done a fantastic job of taking small bits of my childhood, crumbling them up and tossing them into a burning trash can. He did it with the Transformers movies, he is bound and determined to do it to the Teenage Mutant Ninja Turtles and just recently, it was reported that he is going to do it to the Dinobots from Transformers, which essentially will ruin that storyline along with all things dinosaur related. Thankfully, he has kept his grubby little hands off of the Ghostbusters franchise, but after playing Ghostbusters: Sanctum of Slime, it's clear he didn't need to do a thing. I had high hopes for this game. I'm not entirely sure why, but I figured for the couple of bucks I spent to pick it up, it had to be enjoyable in some capacity. I mean, it's the Ghostbusters. How bad could it be? Well, it's pretty bad. Not bad enough to regret buying it or to think I got ripped off (considering it was severally on sale when I grabbed it, I can't complain too much), but it's just not an enjoyable game. For one, it features a brand new ghost busting crew, which is a shame in it's own right. Sure, it has Egon as the guy supply all the high-tech gear, but the actual team you play as and with is an all new group of forgettable characters. They add nothing to the story or the game, which is just a top-down, dual stick shooter anyway. The Ghostbusters movies thrived on having a strong cast of characters, with the actual plots and effects playing second fiddle to the guys you wearing the proton packs. This game does nothing to make you feel any sort of connection to the characters, or the story for that matter. Or even the game play. Essentially, the game just wants you to connect to the idea of this being part of the Ghostbusters franchise. It doesn't give you any other reason to like it. And even that is a stretch if you think about it. The game is boring. You go into a room and the door locks, forcing you to clear the area of poltergeists, before advancing to the next room where the formula is repeated. And it's repeated, over and over again. It wears thin after a while. Because of the 4-player style, the action gets hectic and hard to follow at times, and while the gear seems like it would be fun to use, it just doesn't ever feel exciting at all. I don't know. Maybe I am being overly cynical because it carries the Ghostbusters brand behind it. I guess maybe I expected more from it before of the logo. But ultamitely, if this was just some random game about fighting ghosts, I never would have given it a chance. So at least the brand still has power, even if it is slightly diminished in my heart because of this game. I can live with that. Just don't let Michael Bay anywhere near Slimer, and we're good. If Near Field Technology, or NFC as the kids call it these days, is the way of the future for gaming, well, count me in. Just don't expect my wallet to be as enthusiastic about the path I'm heading down. When I first heard about this game, I knew I wanted it. You see, when Nintendo first revealed that the Wii U GamePad would include NFC technology, with the ability to read things with NFC in it directly from the revolutionary controller itself, the very first thing I thought of was how amazing a Pokemon game with NFC figurines (a la Skylanders) would be. Trust me, I have witnesses who can attest to this bold prediction of mine. I mean think about it - a Pokemon game which would sell gangbusters anyway, combined with the hot new phase of collecting figurines, and Nintendo could practically make money. The theme song specifically explains the tagline and motto of not only the games, but the franchise itself: "Gotta collect them all!" Now imagine that motto with a game like Skylanders or Disney Infinity, but in the Pokemon universe, and it's a match made in heaven. So again, when this game was first announced, I was already invested before it hit the shelves. And then the unthinkable happened. I had second thoughts about what I was going to actually be investing in. I worried that maybe I had hit my limit on what I could conceivably and reasonably invest in. I worried that I was ready to collect them all for all the wrong reasons. Lastly, but maybe more importantly, I balked at the notion that GameStop had exclusive rights, as I despise the notion of being pigeonholed into shopping somewhere by force if I want a particular thing, especially with something like this. Well, I'm proud to say that my will is weak and I have no self control, as I went down to GameStop and picked up Pokemon Rumble U the first day it was available. Actually, I didn't buy the real game there, just the download code, which was a first for me. Why would someone buy a download code from a store instead of just downloading it from the console's online store? I guess credit card fear is the biggest reason, but for me, it seems completely redundant. However, this time I'm glad I did. With the purchase of the code, I got a free figurine, which normally run $3.99 each. It wasn't just any random figurine, but a special edition Kyurem, either black or white. That part was random. I ended up getting the very last one they had available to give away, which if you're wondering, I got the black one. I thought this was an awesome gesture, but I wasn't done there. Oh no. I didn't go all the way down to the store to buy the download code for a free figure. That was just dumb luck. No, I went down there to buy the figures, of course. And this is where Nintendo went a completely different direction then their NFC successors, and decided to make each purchase a blind one. Yes, that's right. Each character you buy comes in a sealed Pokeball, which you can't see in to, thus not knowing what figurine you're actually buying. These things are small and cute, and the four dollar price point seems fair, but collecting them all is not an easy thing to do when you can't see what you are buying. This is similar to the Power Discs that Disney Infinity implemented, but those things are just accessories to the characters to the game. You can actually see the characters you buy, because they don't want you to collect multiple ones. Again, Nintendo bucks the trend set before them to do their own thing. No surprise, if you ask me. Even though their are only 18 figurines to collect, you will eventually end up with duplicates of Pokemon. Because of this, I didn't jump head first into the collecting of figures, and only decided to buy three on my initial store run. After playing the game, and experiencing the thrill of opening up Pokeballs blindly, I want more. But first, let me at least explain the game. It's an arena-combat based game, where you battle digitally-created toy Pokemon in confined battle arenas, with bosses finishing each level. You can select one Pokemon of your choice, along with three AI controlled teammates, from a team of Pokemon you collect from picking up Pokeballs in combat, along with the NFC characters you swipe across the GamePad to send them into the game. Each creature has their own level and XP meter, along with different attacks and abilities. Each level has specific challenges to go after, although you don't know what they are until after you beat the level first, which provided replayability for the completionist in us all. There isn't much skill involved at all, just attacking and moving around until the battle is won. Of course, it gets harder as you go, but the game isn't designed to be super difficult, just super fun. And super addicting. And it does a great job at both of those. So much in fact, I can't wait to make my way back to GameStop and buy some more Pokeballs. Do I have a problem? Yes, I probably do, but hey, at least I enjoy my problem and it doesn't hurt anyone else. Besides, it makes for some great blog posts, don't you think? Evolution is the key to growth, or so I hear. Actually, I don't know if I've ever heard that expression, but it seems like a pretty legit concept as it stands. All year, I have been playing video games, both for this blog and for my own personal enjoyment. I mean, I've been playing video games all my life, but this year especially, obviously. Well, for as much as I love video games, I've never really gotten in to many board games - like the kind you sit around the kitchen table and play with other people kind. It's not that I had no interest in them, I just have never had an outlet to jump in to them. Sure, I have played all the old, regular, standard board games, but as far as the trickier, geekier European style board games, I've been in the dark. Well, recently I have been shown the way and actually brought in to the board game world, and I am now convert to board games. I'm not saying I'm ditching the video games in lieu of board games, but I am very anxious to continue my exploration through all types of these games. And yes, I am aware that playing board games involve actually playing with other people, which I am well-known to be adamantly against when it comes to on-line video games. But sitting at a table with a group of friends playing some awesome board games and just having a good time? Yeah, this social introvert can definitely get behind that. A guy has to come out of his shell eventually, right? Anyway, I have started my search to get some cool board games for my iPad, not in place of actually playing board games, but more or less so I can practice and get to know how all these complicated games are played, so when I do eventually play the real versions of them, I'm not totally lost. No one likes to be "that guy" that needs instructions every time a new game is played. I'm just preparing for the future. Well, in my attempt to find games, I stumbled upon the iPad version of Monopoly. This completely derailed me from my search for other games, quickly, because Monopoly might be my favorite board game of all time. Sure, almost everyone hates playing monopoly, only because it can last for several hours, and really, lots of people don't like to be cut-throat, but for me, it's great. I can play this game any time, with anyone, and love it, whether I win or lose, or everyone just ends up quitting after a couple of hours. I can't remember when exactly I discovered my love for this game, but it goes back to my childhood, for sure. So of course I jumped on the iPad version without hesitation. I played a match, which took a little bit longer than expected (I figured playing against AI, digitally, would go quicker, but thus this is Monopoly). I dug every single minute of it. From the dice rolling to the animations to the ease in which it is to play. No more having to count out money, arranging property cards or having to remember who's turn it is if you step away for a little while. Sure, this isn't the first time Monopoly has been in digital form, but because of how breathtaking the iPad screen is, it is clearly the best version, hands down. Apparently, you can also sync up to your iPhone and use your phone as just the dice, which is a cool feature, but one I haven't gotten to try yet. Better yet, you can use the iPad as if it was the actual board game, sitting on a table around a group of friends. While I would rather use the actual board game for this, it's a nice option for those who hate setting up the game and playing the legit way. Yes, I had a good time, and will a lot with this app. And yes, I found some other iPad board games, which I'm sure you'll get to read about as this blog continues. If not, it's probably because I'm having to much fun socializing and stuff. Gasp! |
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February 2014
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