First, I encountered what appears to be a glitched trophy that just sits there and mocks me, just out of my grasp. Secondly, there are six trophies associated with the co-op missions, but because I don't have a co-op buddy to play with and I hate playing online games with random people, I'll have to leave those on the table now as well. At least with those sitting there, the glitched trophy doesn't hurt as bad.
Aside from that, however, I finished everything in the game I possibly could and wanted to. In fact, I am very tempted to buy the DLC for it and do a few more missions and kill a few more exotic animals, BUT...
I have games I need to start playing, start enjoying. I can't get hung up on Far Cry 3 any longer than I already have. And because I was able to finish it last night, it cleared up the evening for me to jump into a new game, and one that shouldn't take nearly as long. DmC: Devil May Cry, which has been sitting on my shelf for a week now, finally got opened for the inaugural first play. (That is, after the lengthy install process on the PS3 - man, that gets more annoying with every game, I swear.)
Starting DmC means I can finally cross the first game off my list of most anticipated games to play in 2013. Now, I can honestly say I don't know much about this series. I have known people to play the older games, but never got into them myself. So with this game being a complete reboot of the series, I figured it was the perfect place to jump in. I was first introduced to this new Dante character in PlayStation All-Stars Battle Royale, and I loved his move set in that game. I assumed those moves were borrowed from this new DmC game, and while I was right, it was also just the surface of his incredible move set.
I've already got through a few different chapters, and aside from the storyline and back story that has already roped me in, the moves that Dante uses to kill demons is remarkable. You have your normal sword, your two pistols and now an angelic and demonic weapon, and using all four weapon types seamlessly and fluidly in one combo is an amazing feeling. While I am usually not that great about combos in most games (see: fighting games), in DmC, pulling off insane combos is easily accomplished even if trying to remember which buttons do which mid-way, as the game is forgiving and still makes whatever you are trying to do look awesome. You can't really screw up a combo, per say, and you aren't punished for mistiming a button push as long as you are aware enough to dodge and avoid attacks in the meantime. The bigger and more gruesome your combo streak becomes, the higher grade you get - starting at D and going up to SSS. Also, at the end of each chapter, you are rewarded with a similar grade for completion of the level, scored on style points, time to finish, deaths, items used and how many extra items you found along the way.
For some reason, I kind of expected to be looting and searching for more items in this game, but after wasting so much time in Far Cry 3 aimlessly looting just for the sake of doing it, I'm kind of relieved that I should be able to play this game, for the most part, straight through without wasting too much time on frivolous collecting. I did noticed there are trophies for collecting everything, but it seems like some things can't be reached on the first play through anyway, so if a second play through is needed, there isn't the dire, gravitating pull on my OCD collecting need to do it all my first time. I can just sit back and enjoy the twisted, dark universe.
I already know that I won't be getting the Platinum for this game, so without worrying about trophy hunting, the game will be a mindless yet fascinating hack-n-slash adventure. So far, so good.