I made it.
I made it through the influenza from Hell, and am now on the upswing of recovery. Also, I managed to make it one week of successfully updating this blog for my project of attempting to play a different game and write about it each day over the calendar year.
One week. A small milestone, but a milestone none the less. I could go on and on about what just making a week means to me, why it is significant, so on and so on, but why bother? I am here to write about games, so let's get down to it.
Tonight, I played the classic Mega Man, released by Capcom on the original NES back in 1987. Now before I go any further, I want to explain just why I selected this game, of all the games I could have chosen, to play tonight. Over at IGN.com, my favorite writer/editor/personality is Colin Moriarty, who is part of the Playstation team. I've actually heard that it's scary how much him and I are alike in personalities, which may be why I enjoy his work over at IGN so much.
Anyway, long story short, he put up a video today showing his entire play through of the game, start to finish, while him and another editor, Andrew Goldfarb, did commentary over the video the entire time. It's no secret that Colin is an avid Mega Man fan, and has often bragged righteously of his speed runs through Mega Man 2 and 3. In this video he put up, he noted that it had been a long, long while since he played the original Mega Man, but you could hardly tell as he called out everything about to happen, before it happened, since Andrew wasn't too privy to game beforehand.
I watched in amazement. Not because it was a perfect or flawless run, but because as many times as I have played and beat it over the years, he enlightened me to how the game is supposed to be played. As I kid, this was one of the first games I remember renting from Blockbuster over and over again, just because I loved playing it, despite how brutally hard it was.
After seeing Colin play the game, I had to give it a try, focusing on all the little nuances and tricks that he pointed out. Now, I do own an original NES cartridge of the game, but because I had just finished the system transfer process from my old Wii to the Wii U, I figured I might as well play it on the Virtual Console since I already had is downloaded and everything. And so I played.
Man oh man, did I play that game. I played that game hard. Granted, there was a little bit of rust early on, as I had to use a continue on the second stage, but then I got into a groove. I ended up beating the game after a little more than an hour, which is far faster than any time I could have ever dreamed of beating it before. Is it great time? No, not even close, but as a personal record? I'm floored by what I accomplished. The entire time I was playing, I felt like I had Colin in my head calling out each jump and shot I needed take before I needed to. He was my spiritual Game Genie tonight, and it felt great.
Did I use more continues then I could have? Of course I did. Did I suck compare to great Mega Man players? Without question. Did I use in-game "cheats" effectively like Colin did in order to beat the game quickly, efficiently? You're damn right.
Yet... was it the most fun I have ever had playing Mega Man? I can honestly say it was. Thanks, Colin, for enlightening me, and hopefully lots of others, in the ways of Power Blasters, Robot Masters, Magnet Beams, Rock-Paper-Scissors, and the Pause cheat.
(Oh, and one last tip I learned that made my head spin: Don't worry about getting hit, keep moving and don't worry about collecting everything that drops. Advancing is more important than collecting or being perfect.)
My Year of Gaming – Project Stats
Games played: 7
Systems played on: NES = 2, PS Vita = 1, PS3 = 2, Wii U = 1, Xbox 360 = 1
Total time played: 9.75 hours
XBLA = The Noyse
PSN = the_noyse
NNID = The Noyse
3DS F.C. = 3007-8109-2329
STEAM = TheNoyse
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Games played for project : 365