It's not that I didn't have any games to play - trust me, I have PLENTY - but rather, I just simply had no clue what I wanted to play. All I really wanted to do was work on games I'm currently trying to play through and beat (DmC, MGR: Revengeance, Sly Cooper, etc.), especially since I have a week of no new releases to worry about before the next big game hits store shelves. And honestly, as sporadic and random as the games seem to be that I pick to play, most are planned at least a day ahead of time. Sure, some of them just fall in my lap to play, but I haven't had the feeling like I did today of not having any clue or ambition to play any specific game.
One suggestion I got to help my "problem" was to just close my eyes and randomly pick one. While that would have worked just fine, I didn't quite go that route, even though deciding to play Warp was pretty damn random. It was another one of the games I downloaded a few weeks back when the PSN store had a huge sale, and I think because of Playstation Plus, it was only like a dollar or something like that. Of course, I haven't touched in since then, but hey, it worked out OK for me in the end.
I tried out a demo of Warp a long, long time ago when it was first released, and I remember liking it, but not loving it. I do recall getting at least one achievement to pop up during the demo (yes, I originally tried it out on the Xbox 360), but it didn't count as a true achievement, saying I had to buy the full game in order to get it. What a great marketing strategy, showing you not just the game, but the achievements/trophies you could get. While it didn't work then, however, I did remember that when I picked up for super cheap.
So what did I think of this game? it's a fun little puzzle game, but nothing great. I'm glad I only paid a dollar for it, instead of full price. I like the concept of warping everywhere, including into things to destroy them, but it felt like the rooms and paths got repetitive quickly. The graphics aren't fantastic, whether that is intentional or not I don't know, but the forced camera angles and bland environments didn't hold my attention at all.
Long story short, I survived my first crisis of not knowing what to play. Thankfully I solved the issue early in the day, not pushing it to the late night crunch time like what might happen on a weekday. I have this coming week fairly planned out, but there is always room for minor alterations to the plan. Oh, and I'm also in the beginning stages of getting some other side projects that relate to this one going, so look for that in the upcoming future - hopefully sooner than later.
Thanks again for all your guys' feedback, good vibes and motivation. Remember ... I started this for myself, but I'm doing it for everyone else.