So first thing is first. No, I didn't do an entire, full, 7-day week for the Xbox One launch. I only did six days, because well, there were only six games I had and/or wanted to play for the system. I suppose I could have gave the Xbox Fitness program a chance, but despite downloading it, I know nothing about it. Plus, who wants to work out with a fitness game on Thanksgiving anyway? Because of a lack of games to play, I only did six days for Xbox One. Deal with it. It has nothing to do with me favoring PS4 over the X1, or my underlying lack of commitment to the Microsoft platform. Think what you will, but I gave Microsoft and the Xbox One system every bit of attention as I did the PS4 before it. I just couldn't justify spending any more money on games I had little to no interest in. Another thing people seem to want to know, as I have been asked quite a bit actually, is after playing and experiencing both systems first hand, is which system do I like more? Honestly, it's a hard question to answer, as both systems offer completely different experiences, functions and features that make them individual and hard to compare to one another. There are things that the PS4 does well that the Xbox One is lacking on, and vice versa. Also, because I have been spending so much time just playing games and writing for this blog, that there are still things I have yet to even try out on both consoles, like recording, sharing and streaming. The biggest take away I have from almost two weeks of playing and writing about the two different brand new consoles is simple. I am super thankful for being able to get both new systems and enjoy them, as I realize how fortunate I am to be able to do so. Also, I am thankful that gaming is so popular, and that my life-long hobby has grown and continued to keep me entertained, enthralled and delighted after all these years. Also, I'm thankful that there are so many different choices for gamers out there, as no matter what you are in to, there continues to be something new and exciting for you to enjoy. Lastly, I am thankful that games like Tearaway continue to be made, as studios like Media Molecule aren't afraid to go against the grain and make games that are fun and whimsical, unique and bursting of personality. They aren't concerned with creating the most graphically powerful game, but instead insist on making great looking games in the style that they are. In Tearaway, the entire game is made in paper-craft, which is a slight difference from the Little Big Planet games they are famous for. The thing about the game, however, is that the paper-craft art style isn't just for looks, but rather the entire focus of the game. Because the entire game is made of paper, essentially, it is able to showcase the unique features of the PS Vita system. It utilizes both cameras, the gyroscope and especially the rear touch pad. I could go on and on about how everything works in the game, but that would ruin a lot of the fun within it, as discovering it yourself adds to the charm. I will tell you this, however. You, the player of the game, is an important part of the game, as you are essentially inside the game you are playing. Tearaway revolves around you, and it isn't until the end where you realize just how deep the seemingly shallow story goes. The ending will take you by surprise, in the best and most powerful way. Overall, this is easily one of if not the best Vita game I have played all year. I am thankful that I had the opportunity to experience this game, especially on a day where we should all have so much to be thankful for.
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February 2014
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