So when I got my Xbox One, I had this weird feeling that the launch line-up for games was pretty weak. I couldn't get passed how few retail games I wanted to buy when I picked up my system, and how it seemed like I would be relying on the XBLA to supply me with games to play on the new console. What I wasn't thinking about at the time, which had to be pointed out to me, was that because I got so many games for the PS4 that were cross-platform, that when looking for Xbox One games to get, the selection seemed a lot more limited than it actually was. Despite my own Jedi mind tricks on myself, I also have to point blame to Microsoft for launching after the PS4, because for everyone who took the plunge and bought both systems, they hindered themselves on game sales as the opportunity to buy "next=gen" games came a week earlier on the PS4. Sure, some gamers would still buy some of those games on the Xbox One because that would be their system of choice, just as how the PS4 is my system of choice, but either way, it's lost dollars however you want to slice it. Anyway, because I wasn't buying a bunch of retail games for the Xbox One, I did want to jump in to the XBLA games more so than I normally would. I am kind of disappointed that Sony knew how to bring attention to the PSN buy giving away two, quality games for free while Microsoft refuses to give it's uses anything worthwhile at all, and nothing for early Xbox One adopters. Well, one of the games I decided to try out was LocoCycle, which I have heard a lot about for what feels like forever now, but seemed to lose it's own hype once it was close to release. I had actually forgotten all about it until I was browsing the store, and thankfully Microsoft decided to give it a featured spot on the main page. The main reason why I was even interested in this game at all was because it was developed by Twisted Pixel, the development team responsible for 'Splosion Man, Ms. 'Splosion man and quite possibly the best Kinect game available, The Gunstringer. Truth be told, 'Splosion Man was the first XBLA game I ever bought, and I loved every bit of it. Back then, I was hesitant to jump in to the downloadable game market, but the premise of the game was just too compelling to pass up. Now, with LocoCycle, the team has taken everything they learned over the years to put together a very interesting, unique game. The gameplay is constantly transitioning from one type of game to another, seamlessly I might add. Just when you get used to a driving game, it tossed you right into a shooter. From there, you might go to a brawler or some other type of game, but either way, you really have no idea what you're going to be playing from one minute to the next. There is also an interwoven live-action short film within the game, which breaks up the over-the-top gameplay with a fun and entertaining little movie, that is almost more ridiculous than the game itself. Fortunately, the game never takes itself seriously, and seems to be self aware more so than it lets on. There are hints of mild racism revolving around the Hispanic mechanic of IRIS, the talking bike, which some people in the journalism community has taken offense to. But if anything, it just feels juvenile, not intentionally offensive. While you have to imagine the development team didn't set out to be racist in anyway, I could understand how some people could be sensitive to it. Regardless, I have had a good time playing this game, more so than I thought I would, but as much as I hoped to. So far I have been plenty entertained with the XBLA options offered up for the launch of the Xbox One, although I can't help but feel taken advantage of instead of appreciated like I did with Sony. Take notes, Microsoft. If you want to stay competitive in this arms race, especially in the digital download independent games arms race, look at what Sony is doing with the PSN.
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Games played for project : 365 Archives
February 2014
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