This has been the case for several of my blog entries this year, and this one is no different. There was nothing going into this game that made me even hopeful of it working out or being a different experience than I expected, so I had no hopes or delusions of being impressed. So why in the world did I even bother playing MTBFreeride, a free Windows game, you may be wondering?
Mainly so I can try to picture the look on the face of my buddy Ben when he opens up this blog and sees this game.
It's a downhill bike simulator, as you can see on the artwork for the game. It's also in first person perspective, which sounds cool on paper, if you're into that sort of thing. If you've ever wanted to experience intense biking down mountains through the eyes of a GoPro camera, this game is for you.
If you get motion sickness at all, or freaked out about high speed thrill rides from the first person point of view, stay clear of this game. The notion that this game might actually have Oculus Rift compatibility down the road is frightening, as I am not a thrill seeking adrenaline junkie by any stretch of the imagination, and becoming more immersed in this experience is a horrible idea, in my eyes at least.
The game itself feels like Trials, but less stressful, if only by a little. Trying to nail turns and jumps is excruciating and painful, especially when trying to be precise from first-person. I'm sure if I played racing games more, I would be more in tune with the game dynamics and physics of how it all worked and came together to make for a successful game, but my lack of knowledge in this genre is most certainly a handicap. But it will continue to be a handicap, as I don't see myself suddenly becoming enthralled with the racing genre, even if Ben begged and pleaded me to give it a fair shake.
So did I use this blog post to totally troll Ben? Of course I did. There are 365 days in this year of gaming - might as well have fun with a couple of them, right?