When I saw Draw Slasher appear on the PS Vita as a downloadable title, I was wearing for this fact. Not to say it wasn't a good game and unworthy of gracing the beautiful screen of the Vita, because I worried it would be nothing more than an attempt for the developer to sucker in fans of the iOS game and charge them an exuberant amount more to play it on their Vitas.
So I didn't buy it originally. I waited, and ultimately forgot it existed. That is, until it popped up on a PSN sale, with the price being slashed for PS+ subscribers. At only a couple of bucks, which wasn't much more than the iOS version, I figured it was a worthy investment finally. Besides, I've wasted more money than that for the purpose of getting trophies before.
The thing is, it isn't exactly a waste of money. It's actually a really fun game, and because I have been desperate for something quick to play on my Vita for a while now, it more than justified its purchase. I will say this, however. The game is not without it's flaws, especially for being a port to a handheld console.
In order to kill all the enemies, you have slash the screen with your finger, summoning your ninja to slice whatever is in the path that you designated with your digit. Unfortunately, to make your character walk or run, you have to tap on the screen where you want him to go. This control scheme worked perfect for a touchscreen device with no buttons, like an iPhone, but hey, guess what? The Vita not only has buttons, but it has joysticks too! Why not utilize that little stick on the left side to make the ninja move, and eliminate the touch-to-move control configuration? I guess that was just too obvious of an idea.
Also, holding the Vita with one hand while you slash with the other works fine in small bursts (like Uncharted), but to do is exclusively ends up hurting your hand, as I found myself switching back and forth, trying different fingers and even laying it down eventually. It's not a huge deal for me, as I can adapt just fine, but it just gets tiresome after a while, which only strengthens the argument that games like these are best played in short bursts, not long, drawn-out play sessions.
But hey, at least I didn't pay 10 times the price of it to get it on my Vita. Damn you, Birds.