It's a growing trend in the indie video game side of the business that games are being developed lacking key, distinct plot points and/or unclear or open-ended endings, thus forcing players to develop their own meanings and reasons for the game they just experienced, opening up the dialogue for conversation. While the bigger, "AAA" titles tend to be more straight forward, spelling it out for the player, indie games have a lot more freedom to be creative, quirky and left open to interpretation.
While there were a few games before Limbo to go this route of story telling and forced critical thinking, Limbo was the game that thrust this new way of looking at how games should be experienced into mainstream recognition. And ever since it was released on the XBLA, so many indie games have tried to replicate not only the success, but the emotional experience this game brought to the consciousness of gamers everywhere.
Few have accomplished this feat, but even when they do, they are still compared to the likes of Limbo.
Basically, Limbo is the hipster game of the genre.
I first bought this game after it had came out on XBLA, when Microsoft was having its end of the year sale, where they teased the upcoming titles they would put on sale. My friend and I both knew Limbo was coming, based on the hints, and that night, we both waited up until midnight to see it go on sale so we could pick it up. Consider it a midnight launch party, except we were just texting back and forth. Oddly enough, this was one of the first games that we both owned and purchased at the same time, meaning we were able to experience and share notes about the game at the same time. I think that first night I stayed up for a few hours, glued to the game, which is crazy considering it was just an XBLA game. But man, crazy or not, it was so worth it.
This game is amazing. I simply don't know how else to put it. Today it was released for the PS Vita, which of course I bought, and it is still the amazing game now that it was back then. In fact, I almost think this game was originally built to run on a handheld like the Vita, because this system is ideal for games like Limbo - especially with the ability to just suspend the game on a whim, and return back to that point whenever you so choose. While Limbo is great in long playthroughs, I really believe it is better in slightly shorter sessions, to allow you to sit back and reflect on what you just experienced.
I really do enjoy this game, and even though I beat the original XBLA version of this game a couple of times, I am still struggling to remember all the easy solutions to the platforming puzzles. I shouldn't have a problem, but the beautiful yet creep atmosphere and overall sad, melancholy tone of the game completely distracts me from the task at hand, usually. At least I am distracted by in-game things rather than being bored with the game itself so much that my mind starts to wander off.
If you have a Vita and still haven't pulled the trigger on this game up until now, NOW is the chance. Apparently, the totally awesome cross-buy promotion is in full force for this title, so you can have your cake and eat it to. Or something like that...
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PSN = the_noyse
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3DS F.C. = 3007-8109-2329
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Games played for project : 365