The Noyse Entertainment

MY YEAR
​OF GAMING

I played 365 different games over the span of one calendar year. And I wrote about it. 
  • Home
    • My Year Of Gaming
  • BLOGS
    • MAKING NOYSE
    • WRESTLING
    • GAMES
    • FILM & TV
    • KITCHEN
  • PODCASTS
  • PHOTOGRAPHY
  • REDUCED REVIEWS

6/4/2013

Day 155, Game 155 - LIMBO

0 Comments

Read Now
 
Picture
It's a growing trend in the indie video game side of the business that games are being developed lacking key, distinct plot points and/or unclear or open-ended endings, thus forcing players to develop their own meanings and reasons for the game they just experienced, opening up the dialogue for conversation. While the bigger, "AAA" titles tend to be more straight forward, spelling it out for the player, indie games have a lot more freedom to be creative, quirky and left open to interpretation.

While there were a few games before Limbo to go this route of story telling and forced critical thinking, Limbo was the game that thrust this new way of looking at how games should be experienced into mainstream recognition. And ever since it was released on the XBLA, so many indie games have tried to replicate not only the success, but the emotional experience this game brought to the consciousness of gamers everywhere. 

Few have accomplished this feat, but even when they do, they are still compared to the likes of Limbo. 

Basically, Limbo is the hipster game of the genre.

I first bought this game after it had came out on XBLA, when Microsoft was having its end of the year sale, where they teased the upcoming titles they would put on sale. My friend and I both knew Limbo was coming, based on the hints, and that night, we both waited up until midnight to see it go on sale so we could pick it up. Consider it a midnight launch party, except we were just texting back and forth. Oddly enough, this was one of the first games that we both owned and purchased at the same time, meaning we were able to experience and share notes about the game at the same time. I think that first night I stayed up for a few hours, glued to the game, which is crazy considering it was just an XBLA game. But man, crazy or not, it was so worth it.

This game is amazing. I simply don't know how else to put it. Today it was released for the PS Vita, which of course I bought, and it is still the amazing game now that it was back then. In fact, I almost think this game was originally built to run on a handheld like the Vita, because this system is ideal for games like Limbo - especially with the ability to just suspend the game on a whim, and return back to that point whenever you so choose. While Limbo is great in long playthroughs, I really believe it is better in slightly shorter sessions, to allow you to sit back and reflect on what you just experienced. 

I really do enjoy this game, and even though I beat the original XBLA version of this game a couple of times, I am still struggling to remember all the easy solutions to the platforming puzzles. I shouldn't have a problem, but the beautiful yet creep atmosphere and overall sad, melancholy tone of the game completely distracts me from the task at hand, usually. At least I am distracted by in-game things rather than being bored with the game itself so much that my mind starts to wander off. 

If you have a Vita and still haven't pulled the trigger on this game up until now, NOW is the chance. Apparently, the totally awesome cross-buy promotion is in full force for this title, so you can have your cake and eat it to. Or something like that...

Share

0 Comments



Leave a Reply.

Details

    RSS Feed

    Gamer Tags

    XBLA = The Noyse
    PSN = the_noyse
    NNID = The Noyse

    3DS F.C. = 3007-8109-2329
    STEAM = TheNoyse

    FEEL FREE TO FRIEND ME!

    Stats

    Games played for project : 365
    --------------------------------------------
    Systems played on: 
    NES = 10
    PS Vita = 27
    PS3 = 92
    Wii U = 63
    Xbox 360 = 41
    iPhone = 17
    Kindle Fire = 2
    Nintendo DS = 2
    N64 = 2
    Nintendo 3DS = 24
    Arcade = 3
    SNES = 9
    PC = 31
    GameCube = 6
    iPad = 15
    Sega Genesis = 4
    OUYA = 2
    PS4 = 9
    Xbox One = 7
    --------------------------------------------
    Total time played for project: 
    600 hours

    Archives

    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013

    Categories

    All
    3ds
    Angry Birds
    Arcade
    Assassin's Creed
    Batman
    Bioshock
    Board Games
    Commodore 64
    Disney
    Donkey Kong
    Dreamcast
    Ds
    Dsiware
    Ea Sports
    Eshop
    Gameboy Advance
    Gamecube
    Gears Of War
    General
    God Of War
    Gta
    Halo
    Ios
    Ipad
    Killzone
    Kindle Fire
    Kinect
    Legend Of Zelda
    Lego
    Mario
    Marvel
    Mega Man
    Metal Gear
    Metroid
    Mobile
    N64
    Nes
    Nintendo
    Op-Ed
    Ouya
    Pc
    Pinball
    Playstation
    Pokemon
    Ps2
    Ps3
    Ps4
    Psn
    Psp
    Ps Vita
    Punch Out
    Punch-out
    Ratchet & Clank
    Rayman
    Resident Evil
    Sega Genesis
    Skylanders
    Sly Cooper
    Snes
    Sonic
    Star Wars
    Steam
    Super Smash Bros.
    The Walking Dead
    Uncharted
    Virtual Console
    Wii
    Wii U
    Wwe
    Xbla
    Xbox
    Xbox 360
    Xbox One
    X-Men

Powered by Create your own unique website with customizable templates.
  • Home
    • My Year Of Gaming
  • BLOGS
    • MAKING NOYSE
    • WRESTLING
    • GAMES
    • FILM & TV
    • KITCHEN
  • PODCASTS
  • PHOTOGRAPHY
  • REDUCED REVIEWS