Usually, video games follow a fairly established set of rules and guidelines that actually qualify them as games. The basic of these guidelines is that there is a way to beat the game, a way to lose the game and always a specific goal laid out in front of you to accomplish. Not all games follow these rules to perfectly, and some just don't incorporate one or another of them. But for the most part, these are the fundamental blueprints for developing a game.
Then, every once in a while, a developer comes along and throws all tradition out the window and does their own thing. 99% of the time these will be smaller, indie developers who have less riding on whether or not they follow established guidelines or not, and they have a lot more freedom to experiment with unique and different types of games.
Tomorrow Corporation is the prime example of a developer doing whatever they want to do, just because they think it will be a fun experience, not because the industry dictates what should and shouldn't be in a game. Little Inferno is their game, and it is awesome.
If you like burning things for no real rhyme or reason in a fireplace. Yes, you heard me right.
Truth is, I bought this game when I first got my Wii U, as it was hailed as one of the best games on the eShop at the time. While the description of the game and the limited game play footage didn't exactly make a compelling argument for the game, but nonetheless, I took a chance on a game I knew almost nothing about - mainly because I wanted to support the eShop right out of the gate for the new system.
I played it and loved it on the Wii U. But tonight, I played it on my PC, as it was one of many games in the most recent Humble Indie Bundle. And because I knew the game backwards and forwards pretty efficiently at this point, playing through tonight was a breeze. In fact, I sunk three hours into it, but did absolutely everything there was to do in it. And every single bit of it was enjoyable as if it was the first time I played.
Literally, this game is as simple as I made it seem. You play as a kid, who is hunkering down in his house because of a massive snow storm engulfing the city To stay warm, he gets a Little Inferno Home Entertainment Fireplace. You get a selection of catalogs to browse a "buy" products with your gold coins. After buying, they are delivered to you, in which you toss them in your fireplace, light them on fire and watch the magic happen. And by "magic," I mean see what happens to each weird item when it is engulfed in fire. Yup, that is it.
You can unlock certain combos by burning specific things together at the same time, but ultimately, there is no real reason to do so other than to complete your list. All you really have to do is just buy and burn everything, before the "end game" eventually happens. That's it. Buy and burn, rinse and repeat. The fun is literally just watching things burn and smolder. It might not be for everyone, but for those pyromaniacs out there, there is finally a game for you.
But of course, "game" is a very lose term. Which is why this "game" is so great.
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Games played for project : 365