As I alluded to on last night's blog, today I sat down and spent some quality time with Donkey Kong Country Returns 3D, for the Nintendo 3DS of course. I realize that I wrote about this game - albeit the Wii version - yesterday, but I wanted to finish this Week Of... Donkey Kong as strong as possible. With all the DK games I either didn't want to play or couldn't play, this newest addition to the franchise was the obvious choice to end my week. Besides, if I wrote about Donkey Kong Country Returns, I just had to write about the superior version of the game, right? That's right. As great and awesome as the original game was, this version for the 3DS is the epitome of Donkey Kong games. Not only does it take the the amazing game that graced the Wii a few years back, but it adds a few different things to make this version even more enjoyable and easier to embrace by the masses. Most noticeably, they made the game a little easier. Everyone complained about the first version and how hard it was, so Nintendo did something about it, and allows the player to chose the regular mode, or the "new" mode before you start a save file. The new mode adds an extra heart to your life bar, allowing a little bit more leniency to your romp through the jungle. Also, the 3D effects in the game are remarkable. The backgrounds and environments are already vibrant, lively and exciting, but coupled with the 3D technology of the Little System That Could, they look even that much more amazing. There is a slight hangup when using the 3D, which most games encounter at some point or another, where you have to manage to keep the screen in the "sweet spot" in order to maintain the effects properly without distorting the game at all. It can get very frustrating at times, especially if you are notoriously lazy with your hand placement, but remember, the 3D effects are an option. You can always turn the slider bar all the way down and call it good, and the details will still be as good as ever. So that's that, my week of Donkey Kong has completed. I have taken a few things away from this week, as I hoped I would. For one, Donkey Kong is an iconic figurehead in the Nintendo universe, but it took a while to actually establish him as an icon. Nintendo has also made a few mistakes with the big ape over the years, mainly when they kept swapping him out for other characters, and then when they thought that banging on fake drums was the right choice of direction to move the franchise towards. With the latest two games, however, it gives me hope that Nintendo may have learned from the past and know how to keep Donkey Kong in the hearts and on the minds of gamers everywhere. If anything, they at least proved that creating a character to lead a franchise isn't that hard, but that's only if it's done right. Good luck, Nintendo. You will need it, I'm sure.
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February 2014
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