Well, after a week long adventure through the Zelda universe, exploring every nook and cranny of the franchise and and the amazing games that it's made up of, I can honestly say that I had no idea where to go from there as far playing a game today. I've said it before many times, and I will keep saying it all year most likely, that I don't usually plan too far ahead, but I have a general idea for the most part.
And then something like Candy Crush Saga comes along and shakes the whole foundation of any resemblance of a plan I may have had.
Candy Crush Saga. Where do I even begin?
Well, let me start off by saying that I usually don't get caught up in internet-hyped mobile games. Well, except for Angry Birds, Angry Birds Seasons, Angry Birds Rio, Angry Birds Space, Angry Birds Star Wars, Cut The Rope, Tiny Wings, Plague Inc, and of course Ridiculous Fishing. Aside from those (and probably a lot of others that I can't think of off the top of my head), I hate mobile gaming. And I hate when the internet hypes up mobile games.
But then, I browse the store, see a game like Candy Crush Saga is free, remember that people all over the internet and podcasts insist it's the most addicting thing ever - and well, we set off on a journey. Destination: The Noyse Blog.
This game is stupid addictive. It's a matching game, a lot like Bejeweled, with individual levels with certain goals and different game play mechanics in each. There is a storyline too, I think, but honestly I didn't even pay attention to it. I just wanted more and more puzzles. Oh, and it has my number one weakness in games - three star goals. If there is a game that ranks your performance of each level with a star-system, consider me all in.
So I flew through the entire first area of levels, nabbing three stars in each along the way. The couple of levels that I didn't three star the first time, I forced myself to replay them until I got them. I hate advancing to the next level knowing I left the previous one "unfinished." The perfectionist, OCD gamer in me refuses to accept mediocrity. On twitter, I had to brag about it a little bit, but was quickly put in my place when I was told that once the levels start getting hard, that I would slow down.
Well, know one told me why I would slow down. Sure the levels got much harder, but I kept plugging away. Then I realized why I would have to slow down. After you fail enough times, apparently there are "lives" that you use to keep playing. Once you run out of lives, you have to stop playing and let the lives "recharge." That, or you can buy more lives, for those who can't bother to wait.
And that my friends is why this game is free. It solely revolves around being funded and supported through micro-transactions. Don't get me wrong, I have no problems with that business model, as long as the developers don't try to deceive the player or make is necessary to play what was otherwise thought to be a free game. With Candy Crush, you can play as much as you want for free, no payment needed at all, ever. But if you suck at it, you better either learn to wait, get better at it - or pull out your wallet.
I waited. I played again, plowed through a bunch more levels, failed a lot at one particular level - and now I wait again. Just waiting. Like a crackhead waiting for his next hit. I've tried to keep myself occupied with other things, but I end up checking back with game to see if I can play again.
Oh Candy Crush Saga. You got me. You got me good.
But you aren't getting a dime from me.
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PSN = the_noyse
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Games played for project : 365