Finally - and I mean, FINALLY - I get to write about BioShock Infinite. I bought it before my Disneyland trip, but didn't crack it open until after we got back. Then I started it, but because of Little League and everything else, I didn't get a good enough start of the game to write about it. This past weekend, I played a TON of it, but stopped a couple hours short of completing it. This week has been a firestorm and whirlwind of personal issues and again, Little League, so my ability to play any of the game and get it finished was completely put in check ... until tonight.
I made it an absolute point all day to get this done tonight, so I can write about it. Because all I've wanted to do is write about it, talk about it, read about it, listen to others talk about it, etc. etc. etc. And I haven't been able to do any of that because I hadn't finished it, and didn't want anything ruined or spoiled for me. I had to get through it. I just had to. If I took any longer, I literally would have gone crazy thinking about it. Literally.
No, seriously. Literally.
First, can I point out that I used the alternate box art for this post, which is the B-side of the original box art in the box, and with the simple reversal of the paper, you can display the really awesome cover artwork. And no, I don't hate the original cover like I lot of people did online when it was revealed. I just think this one is cooler. Simple as that. Not everything has to be complicated and hard to figure out with this game. But close.
OK, so I finished it, right? Well, my head is spinning. It has been spinning for most of the game, really, as every story point seemed to just create more questions without any of them ever being answered. Every time something happened, I sat there confused, wondering what I just saw or heard, and trying to put the pieces together myself of this impossible jigsaw puzzle. But I felt like I was doing the wrong puzzle with the pieces given to me.
I wish I could say I was super astute and picked up on all the clues and had the "Ah ha!" moment all on my own, before the big reveal after big reveal after big reveal. But alas, it wasn't until the end credits rolled where everything made sense. Well, almost made sense. Started to make sense, I should say. I still am dumbstruck and somewhat confused by what I saw and what I was told, but the overall premise and major sticking points make sense.
Honestly, I don't know. Now I get the awesome chance to explore every nook and cranny of the internet to read and watch everything I can find about people talking about the game and especially, the ending. I simply can not wait to hear other people's opinions on this whole crazy mind-rape of a game. It's been a very long time before a game made me care 100% about the story, every line of dialogue, every hidden puzzle piece, every subtle clue and hint to the point where I spent more time thinking about what I was playing than I did actually playing it.
Bravo, Irrational Games. But you guys already know that, I'm sure.
Oh, and if you were wondering what I actually thought about the game play, well, I enjoyed it. It felt like a BioShock game, and that was the most important thing to me. The combat and skylines and all that worked and I didn't hate any of it, but honestly, I felt like I was just doing all that for the sole purpose of advancing the storyline - and that's not a bad thing.
Now I only have one last thing to think about on my own involving this game. Do I even attempt to play through 1999 mode?
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Games played for project : 365