Well, it's finally here.The stretch run of this blog to the finish line. One full year of playing a new game every day, a different game each day, and then writing about my experience with each game. I have tried over the past year to branch out and write about wide range and broad spectrum of games, because while the dedication and commitment to this blog project has been for myself, the journey and the content I have provided the entire way has always been for you, the readers. Because of my dedication to provide interesting and non-repetitive content on a daily basis, I have done my very best to not just play and write about games that I like, or my favorites. This has meant I have held back on flooding this blog with Mario games, because while the Super Mario franchise might be my all time favorite of all things video game related, I know they aren't for everyone. Sure, I have sprinkled in Mario games throughout the year, but never more extensively than needed. But that's all about to change. For the final 12 days of this blog project, I am going to do what I want to do, for me and my own sanity. I am going to present to you, the readers, the gift of Mario for 12 straight days. If you're sitting there grumbling to yourself about this notion, allow me to point out that at one point a few months ago, I was actually considering making the entire month of December a month long celebration of Mario. Unfortunately (but maybe thankfully for you), my favorite pizza guy, Bill aka @Slaterific, talked me out of my Mario insanity, and so, I made some adjustments to the plan. Given there were plenty of Mario games to fill an entire month, I still felt like Mario should be given his just due. So a few months back, I did a Week Of Mario spin-off titles, to get them out of the way, because I felt Mario did deserve the respect to have his various, multiple spin-off titles recognized for their not only success, but quality as well. And with them out of the way, this paved the path to allow me to spend the final 12 days of My Year of Gaming playing and writing about the Super Mario platformers, and all their glory. With that, let's start out with the only Mario platformer to grace the Super Nintendo platformer, which easily helped sell the system right off the bat as an included game with the system at launch, and truly showed off how expansive and unique a Mario game could be. It also introduced the lovable green dinosaur, Yoshi, as a companion to Mario, while bringing the entire franchise many new ideas and mechanics that are still found in Mario games today. Of course I'm talking about Super Mario World, which is still regarded as the favorite Mario game for many people after all these years. Quite a remarkable feat for 16-bit platformer, I should point out. I remember getting this game when I first got my Super Nintendo system, which was about year or so after it first came out. My cousin first had, so I was familiar with it, so the by the time I got it, I knew what it was all about. Regardless of when I got it, though, I still played Super Mario World like it was my first time. As much as I loved Super Mario Bros. 3, which was and still is one of my favorite games of all time, Super Mario World took my imagination, and Mario himself, into places I didn't know existed. The established set pieces for the franchise were already well in place, but Super Mario World took the blueprints and made them its own. They created an entirely new map, and essentially a new world called Dinosaur Land, they added new enemies to stomp and lands to explore, new power-ups like the cape feather, and a new companion, Yoshi. Using the cape feather is trickier than I remember, but once you get the hang of it, it can be quite useful. Regardless of how useful it is, though, I still can't say I'm fond of it. On one hand, it's almost game breaking, as you could essentially fly unharmed through an entire level. On the other hand, it's tricky and cumbersome to use, and while the noise it makes is iconic, I find it quite annoying after a while. Sure, I used the feather when necessary, but only because I had to, not because I wanted to. Yoshi, however, is a blast to use. Running around and gobbling up both enemies and fruits hanging in the bushes in the background is as enjoyable as you might think, and while he is extremely useful in-game, I really enjoy the challenge of trying to keep him with me, as once hit, you fall off and it takes off running in the opposite direction. Half the time you're doing everything you can to avoid being hit, and the rest of the time is spent chasing the errant-running green dinosaur. Overall, this game is an absolute classic, and firmly put Mario on top of the mountain for the video game industry. Unfortunately, his reign would be short lived as he would be knocked off his perch for a moment or two in time, thanks in part to not having a true game of his own on a home consoles for several years. Fortunately, however, his next game would revolutionize the entire industry.
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A week of Mario. And not even the classic, traditional platforming Mario games, but the Mario spin-off games, chronicling all the different roles and jobs Mario has been placed in over the years. So much Mario in such a short amount of time, and not one single mention of his dearest brother, who has been by his side since the beginning. Well, Luigi finally had enough of the neglect and mistreatment, and decided to take over this blog, at least for one day. This shouldn't be a surprise, either, as Nintendo dubbed 2013 the year of Luigi, a bold move for a company so reliant on Mario being their face and mascot, the one to carry the companies flag into battle. Nintendo realized how important yet forgotten about by creating the year of Luigi, which was just a glorified way of announcing a bunch of Luigi-stared titles. There was Luigi's mansion, Mario and Luigi: Dream Team, and of course, New Super Luigi U, the huge DLC/expansion/game that Nintendo released to accompany the New Super Mario Bros. U game. Since the original Super Mario Bros., Luigi has always been Player 2. Whenever two people would play this game together, a fight would ensure to be the first player so that they could be Mario and didn't have to be stuck being Luigi. Usually it was decided by age, or who actually owned the console. This was true for myself as well, as I remember very distinctly no one ever wanting to be Player 2. Even though both characters shared the exact same qualities, except for the color pallet of their clothes, people resisted the notion of being Luigi. Since then, Luigi has pretty much been regulated to "the other guy." Sure, he's had a few staring roles, like in his original Luigi's Mansion game for the GameCube, or his appearances in the Smash Bros. games, or even as an unlockable character in Mario Galaxy, but never has he ever been celebrated or been given the chance to make fans love him. Instead, gamers always feel stuck playing as him. Well, the guy in green has taken this opportunity and ran with it. New Super Luigi U, which cleverly depicts spray paint over the "Bros.," is downloadable content that cost $20, which seems extreme. At first glance, it's easy to wonder if Nintendo knows what they are doing when it comes to DLC, as they don't exactly have a long and storied track record of offering it. But once you dig in to what is actually included with the $20 price point, it all makes sense. Instead of just a few levels or something to that nature, Nintendo actually remade the entire game to feature Luigi instead. No, you don't get to just play as Luigi in all the levels you already played through, but they actually created entirely different levels for the entire map. Every single level is different, all Luigi themed, too. There are random pieces of Luigi artwork splattered all over the levels, constantly reminding you this is Luigi's world now. Not that he is humble about it or anything. In fact, in this game, you can't even play as Mario. Even as second player, Mario is no where to be found. Luigi isn't playing second fiddle in this adventure, that's for sure. He comes equipped with his own move set as well, as he is able to jump exponentially higher than his shorter brother, but also has a heck of a time stopping when he gets going. Instead of breaking and turning on a time, he slides for quite a distance after running, and the faster he is going before hand, the farther he will slide when he does try to stop. This of course make Luigi quite difficult to control, but because of his increased jumping ability and his "flutter" he does when holding the jump button makes reaching higher points in the game to collect those three precious star coins in each level easier. When I say easier, I mean, easier than if you were Mario. You see, this game isn't easy at all. It is designed to be played for the real gamers, who aren't afraid of a challenge. The original game was fairly challenging as it was, especially when trying to collect all the star coins, and then especially on Star Road, but the Luigi game bumps up the difficulty several notches for sure. Each level starts with the classic sound of running out of time, as you only have 100 ticks of the clock to reach the end of the level, all while trying to collect those pesky star coins. Sure, you don't have to collect those things, but if you're not, why even bother? Essentially you would just be sprinting to the end of each level just to advance to the next one. What fun would that be? Overall, it's been well worth the money, I think. I can't even remember dying this much in a Mario game, and it only took having Luigi take over a Mario game to introduce that level of difficulty. While it originally came as DLC and you needed the original New Mario Bros. U game to play it, it has since been released on a physical disc, completely bypassing the need to ever touch that Mario game, which is catering to the true, hardcore Luigi fans. This week has been full of Mario in all his various forms and jobs, but it took removing him from a game completely to realize just how important he is to Nintendo. Microsoft and Sony would literally kill to have a go-to mascot like Mario, and while they constantly try to create someone that iconic, there is no touching the Italian plumber. Mario is the ultimate gaming icon, and he deserves all the love he gets. Just be sure not to forget about his brother, who's been right there from the get-go. Oh, Mario. The man of many hats, literally and figuratively. In relation to his platforming games, when he gains a new power, his hat changes along with it. Or does his newly discovered powers happen because of his new hats that he collects, like in Mario 64? Either way, his hats have a direct correlation to his enhanced abilities, thus making his "man of many hats" a necessity more than just a fashion statement. He's also donned many different hats in the figurative sense, as this blog has shown over the course of this week, by taking on many different roles in multiple different games over the years. His given profession is a plumber, but he has accepted many different jobs and roles throughout his career. I feel like a broken record at this point to be honest, but this was the best set-up I could think of. I mean really, Mario is addicted to sports, and he's actually quite the jock. I already wrote about him using golf as his hobby, but over the years, apparently golf wasn't enough to fulfill his competitive edge. He has stared in several different sports games since NES Golf, all of which I could have easily wrote about. Well, with the exception of Mario's Tennis on the Virtual Boy, because I've never had the pleasure to own that fantastic piece of Nintendo's history. Regardless, Mario is a stud in all sorts of athletic competition, from soccer, to baseball, to the Olympic sports, both of the summer and winter variety. With that being said, what better way to experience the athlete that is Mario than with a game called Mario Sports Mix? There isn't a better way. Trust me, I looked. So when this game came out, I almost fell victim to the "reviews are bad, I shouldn't buy this game despite how excited I am for it" trap that so many gamers out there fall victim to. I had been waiting for Mario Sports Mix to come out for months, along with my buddy, but on the day of it's release, the reviews came out and they were less than stellar. I seriously contemplated passing up on this game, completely ignoring my desires to play it and my gut instincts that I would like it in favor of opinions of other people. While I read and respect reviews all the time, I try not to let scores skew my own opinions, unless of course there are game-breaking things that damper my overall enjoyment of the game With this game, I almost didn't get it. But I had it pre-ordered, I had waited forever for it, and it had Mario's name attached to it. I just couldn't pass it up. And thankfully, I didn't. And even now, I'm still proud to have it in my collection. Playing this game with my seven year old today made me realize something crucial. We played Wii Sports and Wii Sports Resort as well, for no other reason than he wanted to play them, but while those games were special for the innovative game play, Mario Sports Mix is far different from those games. Those games will forever be fun to play, and while I see where Sports Mix falls short, it's the characters that keep this game relevant and worth playing again. The Mario franchise can breathe life into any average game, and right away, I noticed how much more my son was engaged in the characters and the universe from which they came, where as the Wii Sports games were purely about the few games he liked from them. He had no attachment to the Mii characters, other than he still thinks its cool to play as himself. But being able to play as Mario or any of his friends? Oh yeah, sign him up for that. We had fun playing the games, and I enjoyed it more as a father when he said he missed playing the Wii games since he doesn't get to much anymore, but that he was glad he came over to spend time with me since he could play all his favorite games again. For a kid that has been raised to be a FPS kind of gamer, he is still hanging on to his youth and enjoying the simpler, fun games every now and then. He doesn't care about review scores, just like 99.9% of kids out there, as he finds enjoyment in the games he plays, without cynicism or negativity like most reviewers seem to have. Children are pure when it comes to gaming experiences, which is yet another reason to hang on to your childhood innocence as long as possible. Unless you want to just grow up and be a world-renowned athlete like Mario. In that case, you better get training now. As a parent, there are tons of life lessons to teach your kids over the many years you have them under your wing. Well, try to teach your kids at least. Sometimes, that's the only thing you can do is try. As they say - whoever they are - you can lead a horse to water, but you can't make them drink. I'm pretty sure "they" came up with that saying specifically with being a parent in mind. One of the life lessons I have always tried to instill in my kids is to not grow up too fast. I always have told them to just enjoy being a kid, and not worry about the grown-up things in life that we as adults have to stress over. Sure, it is important to ready them as they get closer to adulthood to be prepared and equipped to go out into the real world, but they should always try to hold and cherish their childhood for as long as possible. Before you know it, you're paying bills, being responsible and wishing you were a kid again. I always wish someone had stressed that to me as a kid, as sometimes I feel like I grew up too fast, whether it be to life circumstances beyond my control or simply my personality. If someone had sat me down and warned me of the dangers of growing up too quick, I would like to think I would have listened and maybe slowed down a bit. But most likely, I would have shrugged them off just as my kids seem to do with me. Why am I bringing all this up, you ask? Well, this is my week where I explore the alternate lifestyles and careers of Mario over the years, which is the perfect time to go back and reflect on when Mario had little to no responsibilities as a character at all. Back when Mario was Baby Mario, and while he had some grown-up things to take care of, like a rescue mission, he was still a chubby little Mario wearing nothing but his trademark hat, and of course, a diaper. We first were introduced to him in Yoshi's Island, but for the sake of thinking a little outside of the box, I decided to play Yoshi's Island DS. Talk about role reversal. Where people were familiar with Yoshi in Super Mario World as a partner-like character, but more of a vehicle/weapon if anything, in this series we see Yoshi as the protagonist of the game. Yoshi, while being the main character, is regarded as the bodyguard and rescuer of Mario. Mario isn't using him in the sense that we are familiar with. This becomes Yoshi's quest, and Baby Mario is simply going along for the ride. In fact, there are other babies in the game as well, like Baby Peach, Baby Donkey Kong, Baby Wario and of course Baby Bowser, and each one gives Yoshi a unique ability when he is carrying them that the other babies don't provide. Essentially, Yoshi uses Mario, which has to be the easiest gig Mario has ever had. This game is ridiculously fun, plain and simple. I had to bust out my old DSi just for this game, as my 3DS is now in the hands in my girlfriend, who is "borrowing" it in order to feed her newly discovered addiction to Animal Crossing: New Leaf, which I may or may not be responsible for starting in the first place. At the very least, I am an enabler, and I admit that. Regardless, my DSi worked just fine. Maybe I need to look into getting a second 3DS, for emergency situations, just in case? Better yet, a 2DS! Anyway, this is spiraling out of control. Baby Mario is the easiest gig he has ever been given by Nintendo, and I hope he appreciated his time in the couple of Yoshi games where he really didn't have to do anything other than be a kid, and just go with it. Unfortunately, he probably took it for granted, not knowing what the universe had in store for him later on in life. Just like every other kid in the history of childhoods. Well, first thing's first. This game isn't exactly depicting Mario in one of his many other careers, but I still feel that it was such a drastic turn in the Mario universe that it was worth finding a spot here in this Curious Week Of Mario. For the most part, standard Mario games all followed the same formula. Sure, as I have already documented this week, Mario has been involved with other genres of games, but as far as "Mario games," this one was unique in almost every aspect. Before the big, dramatic rise to the top for RPGs, Square Enix took a stab at creating an original RPG for Nintendo, using Mario and his friends from the Mushroom Kingdom in a way that no one had ever played, or thought about playing as Mario before. Super Mario RPG: Legend of the Seven Stars truly showed off how universal Mario, the character, really was. While there was never any direct sequels to this game, many regard it as being directly responsible for the the Paper Mario and Mario & Luigi franchises, which is flat out awesome. It's not that this game wasn't good or wasn't a success, but with Square Enix (just Square back then) choosing to go elsewhere, Nintendo was handcuffed and not able to move this game into a franchise. Oh well, at least we got one awesome game out of it, right? And yes, this game is awesome. Look, I'm not an RPG kind of guy. I don't hate them, I just never found much time to get really deep and committed to them. But, if you couldn't tell, I am a sucker for all things Mario, and as a kid, this game used that angle to welcome me to the realm of RPGs. Having a team of characters that you were already familiar with was awesome, and finally having a different enemy for Mario and company to battle was a refreshing twist to the franchise. Playing this again, I really enjoyed the story telling the most. Sure, the game play is good and works just like it should, and having the cross-over between RPG and platforming worked well. But having a legit storyline in a Mario game was fascinating, as it seemed to open up the mysterious world of the Mushroom Kingdom a lot more than ever before. And that's what a real RPG is all about - telling a great story. ALl too often this seems to be forgotten, but thankfully, this game did it well. I wish I still had this on Super Nintendo, but playing it on the Wii Virtual Console worked well enough. Actually, if you want a fun fact that might come up in a trivia question one day, Before I get into the game I played, I have to do a little bit of explanation first. Several months ago, I had an email conversation with one of my most loyal readers, followers and supporters of this crazy, year-long blog project - my favorite pizza delivery guy, who you may know as Slaterific, but I know as Bill. We were going back and forth about the future of the blog, more specifically the upcoming "Month Of..." series for the rest of the year. I think the "Week Of..." postings are his favorite, as I first hooked him in to this blog with my epic week-long write up of the Halo series, and ever since, he has been right by my side with every week long series. I was asking him his thoughts on how I should approach my all-time favorite character and series when it came to doing something for this blog. Of course I'm talking about Mario, and honestly, you all should thank him for talking me out of doing something completely insane that was a sure-fire way to scare off all my readers. I was trying to convince him that my idea of doing a "Month Of..." series for Mario would be a fantastic way to pay homage to the humble little plumber that made me fall in love with video games in the first place. Thankfully, he set me straight and made me realize how ridiculous that was, and while there would be plenty of games to fill that month, no one in their right mind would want to read about that much Mario. It was just simply too much. So with that, a week of Mario spin-offs was born. Sure, I could write about all the awesome Mario platforming games, but that's almost too obvious and expected. I have to keep you all, my dear readers, guessing and never to the point where you know which direction my next blog post will come from. What better way than to throw a curve ball at you with "The Curious Week Of... Mario." I called it that because in all of Mario's spin-off games, he isn't the same Mario you know and love. He isn't performing his normal day job of being a plumber, nor is he in constant quest of finding and rescuing the princess. No, sometimes Mario just likes to be different, shake it up a bit and buck the norm. He's kind of a restless soul, when you think about it. The first game in this week is Wrecking Crew, which was a launch day game for the original Nintendo Entertainment Center along side 17 other games, including Super Mario Bros. Yes, even back then, day-one launch titles were a big deal. Maybe not as big as they are now, but it was clear that without games to push, it would hard to sell a console. Sometimes I wonder how Nintendo forgot about this way of thinking, but I digress. In Wrecking Crew, you play as Mario of course, but instead of his normal plumber occupation, he plays the role of a one-man wrecking crew. Literally. His job is to demolish the structures set before him, as quickly and efficiently as possible. All he has is a hammer, which he wields like the mighty Thor, destroying blocks, bricks, ladders and bombs while trying to evade the weird creatures sent to make his life miserable. It is a strategy based game, where you need to plan your next move before you make it, because if you destroy a ladder prematurely, you could essentially make completing the level impossible. The game just continues as well, going from level to level, with bonus levels sprinkled in, asking you to find a coin in a block before the mysterious foreman finds it first. There is speculation that this was the original idea behind Wario, although nothing is confirmed, of course. It if a fun game, that while not very deep or rich in story, makes up for in tense action. OK, that might be a bit of an over exaggeration, but regardless, it's fun for what it is, and I'm sure it was fun back in the day. Unfortunately it probably got lost in the mix among the line-up consisting of Super Mario Bros., Duck Hunt, Ice Climbers and Excitebike, to name a few. Speaking of console launches, when Nintendo launched the 3DS, it had zero games that people actually wanted to play. There were a few that were serviceable, but most people bought the games because they felt like they needed to play something on it in order to justify getting one, day one. Eventually, people became very vocal about feeling ripped off by the 3DS, and Nintendo heard loud and clear. Of course, the system wasn't selling, so the talking people did was with their wallets, which is apparently the best way to be heard by big business. Anyway, Nintendo got the message and did all that they could to ease the pain of a price drop of the system less than a year later, as telling people who spent the original full price that the price drop was happening was not an easy thing to do. To smooth things over, they created the Ambassador Club, where all the early adopters of the handheld console were rewarded with 20 free games from the eShop Virtual Console; 10 NES games and 10 Game Boy Advance games. One of these games was Wrecking Crew, which is how I was able to play it, just in case you were wondering. Apparently Nintendo does learn from its mistakes after all, sometimes. Sometimes I feel like a masochist. Not in the normal definition or sense of the word, as you all probably immediately went in your own minds. Come on now, this a family friendly blog after all. No, when I say I’m a masochist, I’m talking in the “purposely putting myself through trying and painful situations,” in this case, using video games as the vehicle. This isn’t always the case, as there are plenty of circumstances where I will shy away from games or challenges that I feel will pretty much drive me to the brink of insanity. But on the other hand, there are certain games that cause me so much grief and agony yet still I continue to play them, if only because I love the pain they cause. Super Mario Bros. 2 is one of those games. Real talk here: I have never beaten Mario 2 without the aid of a Game Genie. Ever. I just can’t do it. I can’t even get to the end of the game, much less beat it. I don’t quite know what exactly what it is about the game that has made it impossible for me to beat it, but I can’t. It is the Achilles heel to my gaming universe. There literally is no logical reason for me to not be good at this game, as I dominate the dojo when it comes to Mario games, but this one? Yeah, it’s ridiculous. Maybe it has something to do with the fact that it’s not a true Mario game. Because of the fact that I can’t beat it will forever cement my stance that it’s not a true Mario game, and not deserving to be placed in the series. It’s the black sheep of the Mushroom Kingdom, and I hate it for that. So I gave it another shot. Because seriously, I’m a masochist, and I enjoy the punishment and disappoint every time I play it, which ultimately makes me hate the game that much more. Let’s just get this out of the way right now. I still suck at the game. Yes, I died at pretty much the same place as I always do, because I’m a creature of habit. I’m really considering making a play through video of me playing this game, if only for comedy sakes for anyone willing to watch me suck. One day I hope to beat this game by myself. One day. Until l do, I will stop trying. The day I beat the game, I vow I will never touch that stupid game again. Until I feel like I need a little pain and punishment in my life again, that is. Puzzle games are perfect for the 3DS, and any handheld gaming system for that matter. Sure, they work decently on consoles, but most true puzzle games focus more on making the puzzles challenging and fun than then they do on a storyline, graphics or additional features. It's just the nature of the beast an the main backbone for the genre as a whole. This was all true up until Mario and Donkey Kong: Minis on the Move was released on the 3DS this week in the eShop. And I am happy to report that the tried and true formula remains consistent throughout this game as well. For those of you who played the original BioShock and hacked anything in the game (honestly, is it possible to play the game at all without hacking something?), you will be very familiar with the type of puzzles in this game. Mario is poking his head out of a warp pipe, and his only goal in life is to get to the star on the other side of a block obstacle coarse. There are missing blocks along this path, and you have to fill them in with blocks that fall off to the right in another warp pipe, by dragging the correct ones into place. Trick is, they have to have the correct direction of path on the block you place in order for Mario to continue his journey. A poorly placed block or too much hesitation in your decision making process will lead to Mario's demise. And that, my friends, is a bad thing. Unless your sadomasochistic, or just really hate Mario. Don't worry, though. The game isn't too hard right off the bat. The first world has 10 stages in it, and at the start of each level, they introduce a new ability, challenge or gameplay mechanic to the mix. It feels daunting to remember each one as they keep piling up it seems, but honestly, I would rather ease into the cold pool than jump in all at once. That might just be me, though. So the pipe mechanic from BioShock... I know most people hated it, and that's why I brought it up. While this has more to it than just fitting pipes together, it's essentially the same thing. So if you hated it, stay away from this game. Don't say I didn't warn you. Of all the Mario/Donkey Kong games in the series (this is officially the fourth), this might be the funnest. Well, to me it is, because I absolutely loved the pipe game mechanic. Oh, and I love Mario, and the whole universe he comes from. I guess I am slightly biased when it comes to things of this nature, but hey - Mario can do no wrong in my book. Ok, all you Nintendo haters out there. After today, you have exactly ZERO negative things you can say about the once-struggling 3DS, because Nintendo came out with another epic Nintendo direct conference, completely spotlighting the handheld system with never-before-announced games and news. Now, the Wii U on the other hand - you have free reign to badmouth it some more, as Pikmin 3 was pushed back AGAIN, this time to August 4. Yes, the once "release window" game will now come out 9 months after the release of the system. Yay... Anyway, because of all the 3DS hoopla today, I found it only fitting that I play a game on the system. Plus, there is a sequel coming out soon to the 3DS eShop that was talked more about in today's conference, so it's not a total random game. Now technically, this isn't a 3DS game, but rather just a DSiWare game that you can download to your 3DS. I think I got this game for free from a promotion or something from Club Nintendo ... but I'm not really sure, to be honest. We'll go with it for argument's sake, however. In Mario vs. Donkey Kong: Minis March Again! (and the whole series, really), the game plays like and clearly was inspired by Lemmings. You lead your wind-up group of Mini-Marios to the end of each level, with a lot of puzzle solving and quick-thinking required. The game features, of course, Mario, Donkey Kong, Toad, Princess Peach and the often forgotten Pauline, the original princess before there was a princess to look for in another castle. All in all, it's a fun little game. The creation mode is cool, and works good, but honestly, level creation has never been my cup of tea. For others though? Yeah, it could possibly be the selling point of the game. So, I'm excited for what this year will bring for the 3DS. It looks like an amazing year so far, and we still haven't even gotten to E3. Now, maybe they can start working on that Wii U? Please? The Paper Mario franchise is often the most forgotten about Mario franchise there is, next to the Mario RPG games. But honestly, that's a shame, because the Paper Mario games are often the best written and most creative Mario games. If the Paper Mario game from the Wii had just been ported over to the 3DS, I would have been totally happy with that. But they made an entirely new game, and that's even more awesome. Sticker Star has everything you know and love about the Paper Mario franchise, and then some. The unique concept of everything being paper along with stickers is a unique twist to the time-tested and reliable formula of success. I didn't get too far into the game, but I played enough to know I will enjoy the experience overall. The 3D once again looks phenomenal, thanks to Nintendo knowing what to do with it. I can't wait to dive farther into this world filled with stickers and paper. |
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